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path: root/weapons/torch.tscn
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[gd_scene format=3 uid="uid://ctmfmhg8v8msi"]

[ext_resource type="Script" uid="uid://bhmdvsdxc4cnj" path="res://Weapon.cs" id="1_brm8f"]
[ext_resource type="PackedScene" uid="uid://cchdwhewroga8" path="res://Bullet.tscn" id="2_e1en3"]
[ext_resource type="Texture2D" uid="uid://k44pw581tslx" path="res://2D Pixel Dungeon Asset Pack/items and trap_animation/torch/torch_1.png" id="3_objab"]

[node name="Weapon" type="Node2D" unique_id=1330410444]
script = ExtResource("1_brm8f")
BulletScene = ExtResource("2_e1en3")

[node name="Sprite2D" type="Sprite2D" parent="." unique_id=962000068]
position = Vector2(8, 0)
rotation = 1.5707964
texture = ExtResource("3_objab")