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authoralex <[email protected]>2026-09-21 12:19:15 +0200
committeralex <[email protected]>2026-09-21 12:19:15 +0200
commitf0c870bb9dcffd79d0ad4e361d9f9f2a2ff807f8 (patch)
tree02a46e0ed70171a679dbd69f435a2a8e1a3a0959 /Weapon.cs
parent0c5df1e068ff8865545b7e1b3629377089c8b965 (diff)
downloadgodot-testing-f0c870bb9dcffd79d0ad4e361d9f9f2a2ff807f8.tar.xz
godot-testing-f0c870bb9dcffd79d0ad4e361d9f9f2a2ff807f8.zip
vela veciHEADmain
Diffstat (limited to 'Weapon.cs')
-rw-r--r--Weapon.cs1
1 files changed, 0 insertions, 1 deletions
diff --git a/Weapon.cs b/Weapon.cs
index 7957749..d987d68 100644
--- a/Weapon.cs
+++ b/Weapon.cs
@@ -10,7 +10,6 @@ public partial class Weapon : Node2D
public override void _Process(double delta)
{
LookAt(GetGlobalMousePosition());
- GD.Print("Weapon rotation is running!"); // Add this line
}
public void Fire(Vector2 targetPosition)
{