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| author | alex <[email protected]> | 2026-07-24 21:15:53 +0200 |
|---|---|---|
| committer | alex <[email protected]> | 2026-07-24 21:15:53 +0200 |
| commit | 6b666c7f25121e61bf1c58ee65cb2cd0f254b887 (patch) | |
| tree | de012eb81e45de014bf451ab1e8e741ef5abf3c5 /StatsComponent.cs | |
| parent | 7e0c071a0d86563f9d450bf9073e06006abfa86e (diff) | |
| download | godot-testing-6b666c7f25121e61bf1c58ee65cb2cd0f254b887.tar.xz godot-testing-6b666c7f25121e61bf1c58ee65cb2cd0f254b887.zip | |
replaced all the sprites added the tilemap and improved the stats system so it can be split into multiple scripts
Diffstat (limited to 'StatsComponent.cs')
| -rw-r--r-- | StatsComponent.cs | 20 |
1 files changed, 20 insertions, 0 deletions
diff --git a/StatsComponent.cs b/StatsComponent.cs new file mode 100644 index 0000000..67b21b8 --- /dev/null +++ b/StatsComponent.cs @@ -0,0 +1,20 @@ +using Godot; + +public partial class StatsComponent : Node +{ + // No longer exported here! + public EntityStats RuntimeStats { get; private set; } + + // We call this manually from the Player script + public void Initialize(EntityStats baseStats) + { + if (baseStats != null) + { + RuntimeStats = (EntityStats)baseStats.Duplicate(); + } + else + { + GD.PrintErr("CRITICAL: StatsComponent received null BaseStats!"); + } + } +}
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