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| author | alex <[email protected]> | 2026-08-08 03:57:01 +0200 |
|---|---|---|
| committer | alex <[email protected]> | 2026-08-08 03:57:01 +0200 |
| commit | 0c5df1e068ff8865545b7e1b3629377089c8b965 (patch) | |
| tree | 67849c9148a238702f89efb11f95893a162560fd /Player.cs | |
| parent | a6e7c49a162ada8ec0883fccb1da7313b03ba2ec (diff) | |
| download | godot-testing-0c5df1e068ff8865545b7e1b3629377089c8b965.tar.xz godot-testing-0c5df1e068ff8865545b7e1b3629377089c8b965.zip | |
zabdol som ze co
Diffstat (limited to 'Player.cs')
| -rw-r--r-- | Player.cs | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -18,7 +18,7 @@ public partial class Player : CharacterBody2D, IDamageable public override void _PhysicsProcess(double delta) { - Vector2 direction = Input.GetVector("ui_left", "ui_right", "ui_up", "ui_down"); + Vector2 direction = Input.GetVector("left", "right", "up", "down"); Velocity = direction * _stats.RuntimeStats.MoveSpeed; MoveAndSlide(); } |
