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authoralex <[email protected]>2026-08-08 03:57:01 +0200
committeralex <[email protected]>2026-08-08 03:57:01 +0200
commit0c5df1e068ff8865545b7e1b3629377089c8b965 (patch)
tree67849c9148a238702f89efb11f95893a162560fd
parenta6e7c49a162ada8ec0883fccb1da7313b03ba2ec (diff)
downloadgodot-testing-0c5df1e068ff8865545b7e1b3629377089c8b965.tar.xz
godot-testing-0c5df1e068ff8865545b7e1b3629377089c8b965.zip
zabdol som ze co
-rw-r--r--Bullet.cs4
-rw-r--r--Player.cs2
-rw-r--r--Weapon.cs5
-rw-r--r--project.godot24
-rw-r--r--weapons/something.tscn3
5 files changed, 33 insertions, 5 deletions
diff --git a/Bullet.cs b/Bullet.cs
index db44e2a..b131638 100644
--- a/Bullet.cs
+++ b/Bullet.cs
@@ -4,8 +4,8 @@ public partial class Bullet : Area2D
{
[Export] public float Speed { get; set; } = 600.0f;
[Export] public float Damage { get; set; } = 10.0f;
- [Export] public bool PierceEntity { get; set; } = false;
- [Export] public bool PierceTerrain { get; set; } = false;
+ public bool PierceEntity { get; set; } = false;
+ public bool PierceTerrain { get; set; } = false;
public Vector2 Direction { get; set; } = Vector2.Zero;
public override void _Ready()
diff --git a/Player.cs b/Player.cs
index 8b6c7ff..3f49d2a 100644
--- a/Player.cs
+++ b/Player.cs
@@ -18,7 +18,7 @@ public partial class Player : CharacterBody2D, IDamageable
public override void _PhysicsProcess(double delta)
{
- Vector2 direction = Input.GetVector("ui_left", "ui_right", "ui_up", "ui_down");
+ Vector2 direction = Input.GetVector("left", "right", "up", "down");
Velocity = direction * _stats.RuntimeStats.MoveSpeed;
MoveAndSlide();
}
diff --git a/Weapon.cs b/Weapon.cs
index 194f907..7957749 100644
--- a/Weapon.cs
+++ b/Weapon.cs
@@ -3,7 +3,8 @@ using Godot;
public partial class Weapon : Node2D
{
[Export] public PackedScene BulletScene { get; set; }
-
+ [Export] public bool PierceEntity { get; set; } = false;
+ [Export] public bool PierceTerrain { get; set; } = false;
// Future-proofing: Different weapons can have different damage multipliers!
[Export] public float DamageMultiplier { get; set; } = 1.0f;
public override void _Process(double delta)
@@ -32,6 +33,8 @@ public partial class Weapon : Node2D
bullet.GlobalPosition = GlobalPosition; // Spawns right where the weapon node is!
bullet.Direction = Vector2.Right.Rotated(GlobalRotation);
bullet.Damage = finalDamage;
+ bullet.PierceEntity = PierceEntity;
+ bullet.PierceTerrain = PierceTerrain;
// 4. Add it to the world
GetTree().Root.AddChild(bullet);
diff --git a/project.godot b/project.godot
index 2d4f4c8..7d104cf 100644
--- a/project.godot
+++ b/project.godot
@@ -44,6 +44,30 @@ weapon_2={
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":16,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":50,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
+left={
+"deadzone": 0.2,
+"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"location":0,"echo":false,"script":null)
+, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194319,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
+]
+}
+up={
+"deadzone": 0.2,
+"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"location":0,"echo":false,"script":null)
+, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194320,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
+]
+}
+right={
+"deadzone": 0.2,
+"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194321,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
+, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"location":0,"echo":false,"script":null)
+]
+}
+down={
+"deadzone": 0.2,
+"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"location":0,"echo":false,"script":null)
+, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194322,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
+]
+}
[layer_names]
diff --git a/weapons/something.tscn b/weapons/something.tscn
index 93ea0cf..2319fe4 100644
--- a/weapons/something.tscn
+++ b/weapons/something.tscn
@@ -7,7 +7,8 @@
[node name="Weapon" type="Node2D" unique_id=1330410444]
script = ExtResource("1_1d5wo")
BulletScene = ExtResource("2_faifk")
-DamageMultiplier = 100.0
+PierceEntity = true
+PierceTerrain = true
[node name="Sprite2D" type="Sprite2D" parent="." unique_id=962000068]
position = Vector2(8, 0)