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| author | alex <[email protected]> | 2026-07-25 16:46:32 +0200 |
|---|---|---|
| committer | alex <[email protected]> | 2026-07-25 16:46:32 +0200 |
| commit | 023c4f003d58c27cd2677307abe2c65bb09c2681 (patch) | |
| tree | d4e67206dadaf5a6433669297bef406b45056afc /Player.cs | |
| parent | 91fd5d80808fd177f97c4cc7e78b704efb5d6ce3 (diff) | |
| download | godot-testing-023c4f003d58c27cd2677307abe2c65bb09c2681.tar.xz godot-testing-023c4f003d58c27cd2677307abe2c65bb09c2681.zip | |
added enemy scene and piercing booleans for bullets, will be later refactored to work based on player stats
Diffstat (limited to 'Player.cs')
| -rw-r--r-- | Player.cs | 1 |
1 files changed, 1 insertions, 0 deletions
@@ -10,6 +10,7 @@ public partial class Player : CharacterBody2D, IDamageable private StatsComponent _stats; public override void _Ready() { + AddToGroup("player"); _stats = GetNode<StatsComponent>("StatsComponent"); _stats.Initialize(BaseStats); _sprite = GetNode<Sprite2D>("Sprite2D"); |
