From 023c4f003d58c27cd2677307abe2c65bb09c2681 Mon Sep 17 00:00:00 2001 From: alex Date: Sat, 25 Jul 2026 16:46:32 +0200 Subject: added enemy scene and piercing booleans for bullets, will be later refactored to work based on player stats --- Player.cs | 1 + 1 file changed, 1 insertion(+) (limited to 'Player.cs') diff --git a/Player.cs b/Player.cs index 11e3aa2..68d7ebc 100644 --- a/Player.cs +++ b/Player.cs @@ -10,6 +10,7 @@ public partial class Player : CharacterBody2D, IDamageable private StatsComponent _stats; public override void _Ready() { + AddToGroup("player"); _stats = GetNode("StatsComponent"); _stats.Initialize(BaseStats); _sprite = GetNode("Sprite2D"); -- cgit v1.2.3