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| author | alex <[email protected]> | 2026-07-21 01:42:31 +0200 |
|---|---|---|
| committer | alex <[email protected]> | 2026-07-21 01:42:31 +0200 |
| commit | ddb50b0b66c838bc97e79c826ff5375e15f8f038 (patch) | |
| tree | a4c08f1571cbeff61f7f94f1f3510494729f30df /Node2d.cs | |
| download | godot-testing-ddb50b0b66c838bc97e79c826ff5375e15f8f038.tar.xz godot-testing-ddb50b0b66c838bc97e79c826ff5375e15f8f038.zip | |
init
Diffstat (limited to 'Node2d.cs')
| -rw-r--r-- | Node2d.cs | 15 |
1 files changed, 15 insertions, 0 deletions
diff --git a/Node2d.cs b/Node2d.cs new file mode 100644 index 0000000..c10e391 --- /dev/null +++ b/Node2d.cs @@ -0,0 +1,15 @@ +using Godot; +using System; + +public partial class Node2d : Node2D +{ + // Called when the node enters the scene tree for the first time. + public override void _Ready() + { + } + + // Called every frame. 'delta' is the elapsed time since the previous frame. + public override void _Process(double delta) + { + } +} |
