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| author | alex <[email protected]> | 2026-08-08 03:57:01 +0200 |
|---|---|---|
| committer | alex <[email protected]> | 2026-08-08 03:57:01 +0200 |
| commit | 0c5df1e068ff8865545b7e1b3629377089c8b965 (patch) | |
| tree | 67849c9148a238702f89efb11f95893a162560fd /Bullet.cs | |
| parent | a6e7c49a162ada8ec0883fccb1da7313b03ba2ec (diff) | |
| download | godot-testing-0c5df1e068ff8865545b7e1b3629377089c8b965.tar.xz godot-testing-0c5df1e068ff8865545b7e1b3629377089c8b965.zip | |
zabdol som ze co
Diffstat (limited to 'Bullet.cs')
| -rw-r--r-- | Bullet.cs | 4 |
1 files changed, 2 insertions, 2 deletions
@@ -4,8 +4,8 @@ public partial class Bullet : Area2D { [Export] public float Speed { get; set; } = 600.0f; [Export] public float Damage { get; set; } = 10.0f; - [Export] public bool PierceEntity { get; set; } = false; - [Export] public bool PierceTerrain { get; set; } = false; + public bool PierceEntity { get; set; } = false; + public bool PierceTerrain { get; set; } = false; public Vector2 Direction { get; set; } = Vector2.Zero; public override void _Ready() |
