diff options
| author | alex <[email protected]> | 2026-07-24 21:15:53 +0200 |
|---|---|---|
| committer | alex <[email protected]> | 2026-07-24 21:15:53 +0200 |
| commit | 6b666c7f25121e61bf1c58ee65cb2cd0f254b887 (patch) | |
| tree | de012eb81e45de014bf451ab1e8e741ef5abf3c5 /2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest2 | |
| parent | 7e0c071a0d86563f9d450bf9073e06006abfa86e (diff) | |
| download | godot-testing-6b666c7f25121e61bf1c58ee65cb2cd0f254b887.tar.xz godot-testing-6b666c7f25121e61bf1c58ee65cb2cd0f254b887.zip | |
replaced all the sprites added the tilemap and improved the stats system so it can be split into multiple scripts
Diffstat (limited to '2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest2')
16 files changed, 320 insertions, 0 deletions
diff --git a/2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest2/v1/priest2_v1_1.png b/2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest2/v1/priest2_v1_1.png Binary files differnew file mode 100644 index 0000000..2cc030d --- /dev/null +++ b/2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest2/v1/priest2_v1_1.png diff --git a/2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest2/v1/priest2_v1_1.png.import b/2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest2/v1/priest2_v1_1.png.import new file mode 100644 index 0000000..b2c211c --- /dev/null +++ b/2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest2/v1/priest2_v1_1.png.import @@ -0,0 +1,40 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://cw7jxeqm3lao4" +path="res://.godot/imported/priest2_v1_1.png-8d55f7331dcb74541bbd5f783dc18342.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest2/v1/priest2_v1_1.png" +dest_files=["res://.godot/imported/priest2_v1_1.png-8d55f7331dcb74541bbd5f783dc18342.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/uastc_level=0 +compress/rdo_quality_loss=0.0 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/channel_remap/red=0 +process/channel_remap/green=1 +process/channel_remap/blue=2 +process/channel_remap/alpha=3 +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest2/v1/priest2_v1_2.png b/2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest2/v1/priest2_v1_2.png Binary files differnew file mode 100644 index 0000000..544a0e3 --- /dev/null +++ b/2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest2/v1/priest2_v1_2.png diff --git a/2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest2/v1/priest2_v1_2.png.import b/2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest2/v1/priest2_v1_2.png.import new file mode 100644 index 0000000..4153657 --- /dev/null +++ b/2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest2/v1/priest2_v1_2.png.import @@ -0,0 +1,40 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bdq8u82uxukgl" +path="res://.godot/imported/priest2_v1_2.png-a5125b60e9e1d6c4a8ff5649d78e5621.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest2/v1/priest2_v1_2.png" +dest_files=["res://.godot/imported/priest2_v1_2.png-a5125b60e9e1d6c4a8ff5649d78e5621.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/uastc_level=0 +compress/rdo_quality_loss=0.0 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/channel_remap/red=0 +process/channel_remap/green=1 +process/channel_remap/blue=2 +process/channel_remap/alpha=3 +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest2/v1/priest2_v1_3.png b/2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest2/v1/priest2_v1_3.png Binary files differnew file mode 100644 index 0000000..fad8456 --- /dev/null +++ b/2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest2/v1/priest2_v1_3.png diff --git a/2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest2/v1/priest2_v1_3.png.import b/2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest2/v1/priest2_v1_3.png.import new file mode 100644 index 0000000..030f4f2 --- /dev/null +++ b/2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest2/v1/priest2_v1_3.png.import @@ -0,0 +1,40 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://hre8ei7ijwqw" +path="res://.godot/imported/priest2_v1_3.png-890c6c4f6337ebf4366997595d742dc9.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest2/v1/priest2_v1_3.png" +dest_files=["res://.godot/imported/priest2_v1_3.png-890c6c4f6337ebf4366997595d742dc9.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/uastc_level=0 +compress/rdo_quality_loss=0.0 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/channel_remap/red=0 +process/channel_remap/green=1 +process/channel_remap/blue=2 +process/channel_remap/alpha=3 +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest2/v1/priest2_v1_4.png b/2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest2/v1/priest2_v1_4.png Binary files differnew file mode 100644 index 0000000..af508a8 --- /dev/null +++ b/2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest2/v1/priest2_v1_4.png diff --git a/2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest2/v1/priest2_v1_4.png.import b/2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest2/v1/priest2_v1_4.png.import new file mode 100644 index 0000000..2b52a29 --- /dev/null +++ b/2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest2/v1/priest2_v1_4.png.import @@ -0,0 +1,40 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://c8nhwg3ix17m3" +path="res://.godot/imported/priest2_v1_4.png-8257258f2d4e58f0d687d83c14d871d5.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest2/v1/priest2_v1_4.png" +dest_files=["res://.godot/imported/priest2_v1_4.png-8257258f2d4e58f0d687d83c14d871d5.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/uastc_level=0 +compress/rdo_quality_loss=0.0 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/channel_remap/red=0 +process/channel_remap/green=1 +process/channel_remap/blue=2 +process/channel_remap/alpha=3 +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest2/v2/priest2_v2_1.png b/2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest2/v2/priest2_v2_1.png Binary files differnew file mode 100644 index 0000000..ae30e4b --- /dev/null +++ b/2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest2/v2/priest2_v2_1.png diff --git a/2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest2/v2/priest2_v2_1.png.import b/2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest2/v2/priest2_v2_1.png.import new file mode 100644 index 0000000..2d6b3d7 --- /dev/null +++ b/2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest2/v2/priest2_v2_1.png.import @@ -0,0 +1,40 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://cpn6lo2gndf83" +path="res://.godot/imported/priest2_v2_1.png-3d67c553e3c87b290811434848bf0d79.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest2/v2/priest2_v2_1.png" +dest_files=["res://.godot/imported/priest2_v2_1.png-3d67c553e3c87b290811434848bf0d79.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/uastc_level=0 +compress/rdo_quality_loss=0.0 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/channel_remap/red=0 +process/channel_remap/green=1 +process/channel_remap/blue=2 +process/channel_remap/alpha=3 +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest2/v2/priest2_v2_2.png b/2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest2/v2/priest2_v2_2.png Binary files differnew file mode 100644 index 0000000..0894ffa --- /dev/null +++ b/2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest2/v2/priest2_v2_2.png diff --git a/2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest2/v2/priest2_v2_2.png.import b/2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest2/v2/priest2_v2_2.png.import new file mode 100644 index 0000000..1cc2908 --- /dev/null +++ b/2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest2/v2/priest2_v2_2.png.import @@ -0,0 +1,40 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bosm3cxuacvcx" +path="res://.godot/imported/priest2_v2_2.png-df591ff1e6d9362e6966c28f301506c7.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest2/v2/priest2_v2_2.png" +dest_files=["res://.godot/imported/priest2_v2_2.png-df591ff1e6d9362e6966c28f301506c7.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/uastc_level=0 +compress/rdo_quality_loss=0.0 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/channel_remap/red=0 +process/channel_remap/green=1 +process/channel_remap/blue=2 +process/channel_remap/alpha=3 +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest2/v2/priest2_v2_3.png b/2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest2/v2/priest2_v2_3.png Binary files differnew file mode 100644 index 0000000..1305f10 --- /dev/null +++ b/2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest2/v2/priest2_v2_3.png diff --git a/2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest2/v2/priest2_v2_3.png.import b/2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest2/v2/priest2_v2_3.png.import new file mode 100644 index 0000000..b1b730f --- /dev/null +++ b/2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest2/v2/priest2_v2_3.png.import @@ -0,0 +1,40 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://cm3teotggu3mf" +path="res://.godot/imported/priest2_v2_3.png-dcec2ed1a9f5d0220c0810f345ef7767.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest2/v2/priest2_v2_3.png" +dest_files=["res://.godot/imported/priest2_v2_3.png-dcec2ed1a9f5d0220c0810f345ef7767.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/uastc_level=0 +compress/rdo_quality_loss=0.0 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/channel_remap/red=0 +process/channel_remap/green=1 +process/channel_remap/blue=2 +process/channel_remap/alpha=3 +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest2/v2/priest2_v2_4.png b/2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest2/v2/priest2_v2_4.png Binary files differnew file mode 100644 index 0000000..35a749a --- /dev/null +++ b/2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest2/v2/priest2_v2_4.png diff --git a/2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest2/v2/priest2_v2_4.png.import b/2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest2/v2/priest2_v2_4.png.import new file mode 100644 index 0000000..89e4300 --- /dev/null +++ b/2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest2/v2/priest2_v2_4.png.import @@ -0,0 +1,40 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://wq7686jswwe3" +path="res://.godot/imported/priest2_v2_4.png-2428b3fc2466f2545b762f1d0504f269.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest2/v2/priest2_v2_4.png" +dest_files=["res://.godot/imported/priest2_v2_4.png-2428b3fc2466f2545b762f1d0504f269.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/uastc_level=0 +compress/rdo_quality_loss=0.0 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/channel_remap/red=0 +process/channel_remap/green=1 +process/channel_remap/blue=2 +process/channel_remap/alpha=3 +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 |
