From 6b666c7f25121e61bf1c58ee65cb2cd0f254b887 Mon Sep 17 00:00:00 2001 From: alex Date: Fri, 24 Jul 2026 21:15:53 +0200 Subject: replaced all the sprites added the tilemap and improved the stats system so it can be split into multiple scripts --- .../priests_idle/priest2/v1/priest2_v1_1.png | Bin 0 -> 317 bytes .../priest2/v1/priest2_v1_1.png.import | 40 +++++++++++++++++++++ .../priests_idle/priest2/v1/priest2_v1_2.png | Bin 0 -> 375 bytes .../priest2/v1/priest2_v1_2.png.import | 40 +++++++++++++++++++++ .../priests_idle/priest2/v1/priest2_v1_3.png | Bin 0 -> 334 bytes .../priest2/v1/priest2_v1_3.png.import | 40 +++++++++++++++++++++ .../priests_idle/priest2/v1/priest2_v1_4.png | Bin 0 -> 310 bytes .../priest2/v1/priest2_v1_4.png.import | 40 +++++++++++++++++++++ .../priests_idle/priest2/v2/priest2_v2_1.png | Bin 0 -> 345 bytes .../priest2/v2/priest2_v2_1.png.import | 40 +++++++++++++++++++++ .../priests_idle/priest2/v2/priest2_v2_2.png | Bin 0 -> 400 bytes .../priest2/v2/priest2_v2_2.png.import | 40 +++++++++++++++++++++ .../priests_idle/priest2/v2/priest2_v2_3.png | Bin 0 -> 351 bytes .../priest2/v2/priest2_v2_3.png.import | 40 +++++++++++++++++++++ .../priests_idle/priest2/v2/priest2_v2_4.png | Bin 0 -> 331 bytes .../priest2/v2/priest2_v2_4.png.import | 40 +++++++++++++++++++++ 16 files changed, 320 insertions(+) create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest2/v1/priest2_v1_1.png create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest2/v1/priest2_v1_1.png.import create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest2/v1/priest2_v1_2.png create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest2/v1/priest2_v1_2.png.import create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest2/v1/priest2_v1_3.png create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest2/v1/priest2_v1_3.png.import create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest2/v1/priest2_v1_4.png create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest2/v1/priest2_v1_4.png.import create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest2/v2/priest2_v2_1.png create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest2/v2/priest2_v2_1.png.import create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest2/v2/priest2_v2_2.png create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest2/v2/priest2_v2_2.png.import create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest2/v2/priest2_v2_3.png create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest2/v2/priest2_v2_3.png.import create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest2/v2/priest2_v2_4.png create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest2/v2/priest2_v2_4.png.import (limited to '2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest2') diff --git a/2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest2/v1/priest2_v1_1.png b/2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest2/v1/priest2_v1_1.png new file mode 100644 index 0000000..2cc030d Binary files /dev/null and b/2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest2/v1/priest2_v1_1.png differ diff --git a/2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest2/v1/priest2_v1_1.png.import b/2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest2/v1/priest2_v1_1.png.import new file mode 100644 index 0000000..b2c211c --- /dev/null +++ b/2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest2/v1/priest2_v1_1.png.import 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+process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest2/v1/priest2_v1_2.png b/2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest2/v1/priest2_v1_2.png new file mode 100644 index 0000000..544a0e3 Binary files /dev/null and b/2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest2/v1/priest2_v1_2.png differ diff --git a/2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest2/v1/priest2_v1_2.png.import b/2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest2/v1/priest2_v1_2.png.import new file mode 100644 index 0000000..4153657 --- /dev/null +++ b/2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest2/v1/priest2_v1_2.png.import @@ -0,0 +1,40 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bdq8u82uxukgl" +path="res://.godot/imported/priest2_v1_2.png-a5125b60e9e1d6c4a8ff5649d78e5621.ctex" 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Dungeon Asset Pack/Character_animation/priests_idle/priest2/v1/priest2_v1_3.png new file mode 100644 index 0000000..fad8456 Binary files /dev/null and b/2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest2/v1/priest2_v1_3.png differ diff --git a/2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest2/v1/priest2_v1_3.png.import b/2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest2/v1/priest2_v1_3.png.import new file mode 100644 index 0000000..030f4f2 --- /dev/null +++ b/2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest2/v1/priest2_v1_3.png.import @@ -0,0 +1,40 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://hre8ei7ijwqw" +path="res://.godot/imported/priest2_v1_3.png-890c6c4f6337ebf4366997595d742dc9.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest2/v1/priest2_v1_3.png" 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Dungeon Asset Pack/Character_animation/priests_idle/priest2/v1/priest2_v1_4.png differ diff --git a/2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest2/v1/priest2_v1_4.png.import b/2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest2/v1/priest2_v1_4.png.import new file mode 100644 index 0000000..2b52a29 --- /dev/null +++ b/2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest2/v1/priest2_v1_4.png.import @@ -0,0 +1,40 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://c8nhwg3ix17m3" +path="res://.godot/imported/priest2_v1_4.png-8257258f2d4e58f0d687d83c14d871d5.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest2/v1/priest2_v1_4.png" +dest_files=["res://.godot/imported/priest2_v1_4.png-8257258f2d4e58f0d687d83c14d871d5.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 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Pack/Character_animation/priests_idle/priest2/v2/priest2_v2_1.png.import b/2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest2/v2/priest2_v2_1.png.import new file mode 100644 index 0000000..2d6b3d7 --- /dev/null +++ b/2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest2/v2/priest2_v2_1.png.import @@ -0,0 +1,40 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://cpn6lo2gndf83" +path="res://.godot/imported/priest2_v2_1.png-3d67c553e3c87b290811434848bf0d79.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest2/v2/priest2_v2_1.png" +dest_files=["res://.godot/imported/priest2_v2_1.png-3d67c553e3c87b290811434848bf0d79.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/uastc_level=0 +compress/rdo_quality_loss=0.0 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 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