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| author | alex <[email protected]> | 2026-07-24 21:15:53 +0200 |
|---|---|---|
| committer | alex <[email protected]> | 2026-07-24 21:15:53 +0200 |
| commit | 6b666c7f25121e61bf1c58ee65cb2cd0f254b887 (patch) | |
| tree | de012eb81e45de014bf451ab1e8e741ef5abf3c5 /2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skull/v1 | |
| parent | 7e0c071a0d86563f9d450bf9073e06006abfa86e (diff) | |
| download | godot-testing-6b666c7f25121e61bf1c58ee65cb2cd0f254b887.tar.xz godot-testing-6b666c7f25121e61bf1c58ee65cb2cd0f254b887.zip | |
replaced all the sprites added the tilemap and improved the stats system so it can be split into multiple scripts
Diffstat (limited to '2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skull/v1')
8 files changed, 160 insertions, 0 deletions
diff --git a/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skull/v1/skull_v1_1.png b/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skull/v1/skull_v1_1.png Binary files differnew file mode 100644 index 0000000..6edf528 --- /dev/null +++ b/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skull/v1/skull_v1_1.png diff --git a/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skull/v1/skull_v1_1.png.import b/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skull/v1/skull_v1_1.png.import new file mode 100644 index 0000000..056fedc --- /dev/null +++ b/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skull/v1/skull_v1_1.png.import @@ -0,0 +1,40 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://0rx5c8ioiwej" +path="res://.godot/imported/skull_v1_1.png-275efe81d4be685ada766d440b867a0d.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skull/v1/skull_v1_1.png" +dest_files=["res://.godot/imported/skull_v1_1.png-275efe81d4be685ada766d440b867a0d.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/uastc_level=0 +compress/rdo_quality_loss=0.0 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/channel_remap/red=0 +process/channel_remap/green=1 +process/channel_remap/blue=2 +process/channel_remap/alpha=3 +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skull/v1/skull_v1_2.png b/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skull/v1/skull_v1_2.png Binary files differnew file mode 100644 index 0000000..76d5d62 --- /dev/null +++ b/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skull/v1/skull_v1_2.png diff --git a/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skull/v1/skull_v1_2.png.import b/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skull/v1/skull_v1_2.png.import new file mode 100644 index 0000000..9ea1285 --- /dev/null +++ b/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skull/v1/skull_v1_2.png.import @@ -0,0 +1,40 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://brgf6mitgyukb" +path="res://.godot/imported/skull_v1_2.png-a8cb461679be8c9ee92e8c0a81e26dfd.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skull/v1/skull_v1_2.png" +dest_files=["res://.godot/imported/skull_v1_2.png-a8cb461679be8c9ee92e8c0a81e26dfd.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/uastc_level=0 +compress/rdo_quality_loss=0.0 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/channel_remap/red=0 +process/channel_remap/green=1 +process/channel_remap/blue=2 +process/channel_remap/alpha=3 +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skull/v1/skull_v1_3.png b/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skull/v1/skull_v1_3.png Binary files differnew file mode 100644 index 0000000..b04926a --- /dev/null +++ b/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skull/v1/skull_v1_3.png diff --git a/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skull/v1/skull_v1_3.png.import b/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skull/v1/skull_v1_3.png.import new file mode 100644 index 0000000..97f9d58 --- /dev/null +++ b/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skull/v1/skull_v1_3.png.import @@ -0,0 +1,40 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dk4sium0v8o44" +path="res://.godot/imported/skull_v1_3.png-18d40722389634b337927f30788b8193.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skull/v1/skull_v1_3.png" +dest_files=["res://.godot/imported/skull_v1_3.png-18d40722389634b337927f30788b8193.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/uastc_level=0 +compress/rdo_quality_loss=0.0 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/channel_remap/red=0 +process/channel_remap/green=1 +process/channel_remap/blue=2 +process/channel_remap/alpha=3 +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skull/v1/skull_v1_4.png b/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skull/v1/skull_v1_4.png Binary files differnew file mode 100644 index 0000000..bbd23b7 --- /dev/null +++ b/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skull/v1/skull_v1_4.png diff --git a/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skull/v1/skull_v1_4.png.import b/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skull/v1/skull_v1_4.png.import new file mode 100644 index 0000000..050023b --- /dev/null +++ b/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skull/v1/skull_v1_4.png.import @@ -0,0 +1,40 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dw5hht4l2bujd" +path="res://.godot/imported/skull_v1_4.png-178d220662a32f6e5783a2045c40d554.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skull/v1/skull_v1_4.png" +dest_files=["res://.godot/imported/skull_v1_4.png-178d220662a32f6e5783a2045c40d554.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/uastc_level=0 +compress/rdo_quality_loss=0.0 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/channel_remap/red=0 +process/channel_remap/green=1 +process/channel_remap/blue=2 +process/channel_remap/alpha=3 +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 |
