From 6b666c7f25121e61bf1c58ee65cb2cd0f254b887 Mon Sep 17 00:00:00 2001 From: alex Date: Fri, 24 Jul 2026 21:15:53 +0200 Subject: replaced all the sprites added the tilemap and improved the stats system so it can be split into multiple scripts --- .../monsters_idle/skull/v1/skull_v1_1.png | Bin 0 -> 474 bytes .../monsters_idle/skull/v1/skull_v1_1.png.import | 40 +++++++++++++++++++++ .../monsters_idle/skull/v1/skull_v1_2.png | Bin 0 -> 449 bytes .../monsters_idle/skull/v1/skull_v1_2.png.import | 40 +++++++++++++++++++++ .../monsters_idle/skull/v1/skull_v1_3.png | Bin 0 -> 454 bytes .../monsters_idle/skull/v1/skull_v1_3.png.import | 40 +++++++++++++++++++++ .../monsters_idle/skull/v1/skull_v1_4.png | Bin 0 -> 443 bytes .../monsters_idle/skull/v1/skull_v1_4.png.import | 40 +++++++++++++++++++++ 8 files changed, 160 insertions(+) create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skull/v1/skull_v1_1.png create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skull/v1/skull_v1_1.png.import create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skull/v1/skull_v1_2.png create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skull/v1/skull_v1_2.png.import create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skull/v1/skull_v1_3.png create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skull/v1/skull_v1_3.png.import create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skull/v1/skull_v1_4.png create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skull/v1/skull_v1_4.png.import (limited to '2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skull/v1') diff --git a/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skull/v1/skull_v1_1.png b/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skull/v1/skull_v1_1.png new file mode 100644 index 0000000..6edf528 Binary files /dev/null and b/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skull/v1/skull_v1_1.png differ diff --git a/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skull/v1/skull_v1_1.png.import b/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skull/v1/skull_v1_1.png.import new file mode 100644 index 0000000..056fedc --- /dev/null +++ b/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skull/v1/skull_v1_1.png.import @@ -0,0 +1,40 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://0rx5c8ioiwej" +path="res://.godot/imported/skull_v1_1.png-275efe81d4be685ada766d440b867a0d.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skull/v1/skull_v1_1.png" +dest_files=["res://.godot/imported/skull_v1_1.png-275efe81d4be685ada766d440b867a0d.ctex"] + +[params] + +compress/mode=0 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