diff options
Diffstat (limited to 'Player.cs')
| -rw-r--r-- | Player.cs | 4 |
1 files changed, 2 insertions, 2 deletions
@@ -2,7 +2,7 @@ using Godot; public partial class Player : CharacterBody2D { - [Export] public float Speed { get; set; } = 300.0f; + [Export] public EntityStats BaseStats { get; set; } [Export] public PackedScene BulletScene { get; set; } // Create a reference for your Sprite @@ -17,7 +17,7 @@ public partial class Player : CharacterBody2D public override void _PhysicsProcess(double delta) { Vector2 direction = Input.GetVector("ui_left", "ui_right", "ui_up", "ui_down"); - Velocity = direction * Speed; + Velocity = direction * BaseStats.MoveSpeed; MoveAndSlide(); } |
