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authoralex <[email protected]>2026-07-24 23:33:46 +0200
committeralex <[email protected]>2026-07-24 23:33:46 +0200
commit91fd5d80808fd177f97c4cc7e78b704efb5d6ce3 (patch)
treefc0dee06eae293afb5e429fa0956455aee585f01 /scripts/resources/EntityStats.cs
parent6b666c7f25121e61bf1c58ee65cb2cd0f254b887 (diff)
downloadgodot-testing-91fd5d80808fd177f97c4cc7e78b704efb5d6ce3.tar.xz
godot-testing-91fd5d80808fd177f97c4cc7e78b704efb5d6ce3.zip
improved stats resource, weapon now uses dmg from player stats
Diffstat (limited to 'scripts/resources/EntityStats.cs')
-rw-r--r--scripts/resources/EntityStats.cs2
1 files changed, 2 insertions, 0 deletions
diff --git a/scripts/resources/EntityStats.cs b/scripts/resources/EntityStats.cs
index 4eebcaf..b32c252 100644
--- a/scripts/resources/EntityStats.cs
+++ b/scripts/resources/EntityStats.cs
@@ -5,4 +5,6 @@ public partial class EntityStats : Resource
{
[Export] public float MaxHealth { get; set; } = 100.0f;
[Export] public float MoveSpeed { get; set; } = 300.0f;
+ [Export] public float Damage { get; set; } = 10.0f;
+
}