diff options
| author | alex <[email protected]> | 2026-07-21 01:42:31 +0200 |
|---|---|---|
| committer | alex <[email protected]> | 2026-07-21 01:42:31 +0200 |
| commit | ddb50b0b66c838bc97e79c826ff5375e15f8f038 (patch) | |
| tree | a4c08f1571cbeff61f7f94f1f3510494729f30df /project.godot | |
| download | godot-testing-ddb50b0b66c838bc97e79c826ff5375e15f8f038.tar.xz godot-testing-ddb50b0b66c838bc97e79c826ff5375e15f8f038.zip | |
init
Diffstat (limited to 'project.godot')
| -rw-r--r-- | project.godot | 42 |
1 files changed, 42 insertions, 0 deletions
diff --git a/project.godot b/project.godot new file mode 100644 index 0000000..76a1300 --- /dev/null +++ b/project.godot @@ -0,0 +1,42 @@ +; Engine configuration file. +; It's best edited using the editor UI and not directly, +; since the parameters that go here are not all obvious. +; +; Format: +; [section] ; section goes between [] +; param=value ; assign values to parameters + +config_version=5 + +[application] + +config/name="testing" +run/main_scene="uid://dydy08duw2lhf" +config/features=PackedStringArray("4.7", "C#", "Forward Plus") +config/icon="res://icon.svg" + +[display] + +window/stretch/mode="canvas_items" +window/stretch/aspect="expand" + +[dotnet] + +project/assembly_name="testing" + +[input] + +shoot={ +"deadzone": 0.2, +"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"canceled":false,"pressed":false,"double_click":false,"script":null) +, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":88,"key_label":0,"unicode":120,"location":0,"echo":false,"script":null) +] +} + +[physics] + +3d/physics_engine="Jolt Physics" + +[rendering] + +rendering_device/driver.windows="d3d12" |
