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authoralex <[email protected]>2026-07-21 01:42:31 +0200
committeralex <[email protected]>2026-07-21 01:42:31 +0200
commitddb50b0b66c838bc97e79c826ff5375e15f8f038 (patch)
treea4c08f1571cbeff61f7f94f1f3510494729f30df /project.godot
downloadgodot-testing-ddb50b0b66c838bc97e79c826ff5375e15f8f038.tar.xz
godot-testing-ddb50b0b66c838bc97e79c826ff5375e15f8f038.zip
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+; Engine configuration file.
+; It's best edited using the editor UI and not directly,
+; since the parameters that go here are not all obvious.
+;
+; Format:
+; [section] ; section goes between []
+; param=value ; assign values to parameters
+
+config_version=5
+
+[application]
+
+config/name="testing"
+run/main_scene="uid://dydy08duw2lhf"
+config/features=PackedStringArray("4.7", "C#", "Forward Plus")
+config/icon="res://icon.svg"
+
+[display]
+
+window/stretch/mode="canvas_items"
+window/stretch/aspect="expand"
+
+[dotnet]
+
+project/assembly_name="testing"
+
+[input]
+
+shoot={
+"deadzone": 0.2,
+"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"canceled":false,"pressed":false,"double_click":false,"script":null)
+, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":88,"key_label":0,"unicode":120,"location":0,"echo":false,"script":null)
+]
+}
+
+[physics]
+
+3d/physics_engine="Jolt Physics"
+
+[rendering]
+
+rendering_device/driver.windows="d3d12"