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authoralex <[email protected]>2026-07-24 21:15:53 +0200
committeralex <[email protected]>2026-07-24 21:15:53 +0200
commit6b666c7f25121e61bf1c58ee65cb2cd0f254b887 (patch)
treede012eb81e45de014bf451ab1e8e741ef5abf3c5 /project.godot
parent7e0c071a0d86563f9d450bf9073e06006abfa86e (diff)
downloadgodot-testing-6b666c7f25121e61bf1c58ee65cb2cd0f254b887.tar.xz
godot-testing-6b666c7f25121e61bf1c58ee65cb2cd0f254b887.zip
replaced all the sprites added the tilemap and improved the stats system so it can be split into multiple scripts
Diffstat (limited to 'project.godot')
-rw-r--r--project.godot15
1 files changed, 12 insertions, 3 deletions
diff --git a/project.godot b/project.godot
index 76a1300..425feb4 100644
--- a/project.godot
+++ b/project.godot
@@ -11,14 +11,16 @@ config_version=5
[application]
config/name="testing"
-run/main_scene="uid://dydy08duw2lhf"
+run/main_scene="uid://cdmooxcq5mi5q"
config/features=PackedStringArray("4.7", "C#", "Forward Plus")
config/icon="res://icon.svg"
[display]
-window/stretch/mode="canvas_items"
-window/stretch/aspect="expand"
+window/size/viewport_width=320
+window/size/viewport_height=180
+window/size/mode=2
+window/stretch/mode="viewport"
[dotnet]
@@ -33,10 +35,17 @@ shoot={
]
}
+[layer_names]
+
+2d_physics/layer_1="World"
+2d_physics/layer_2="Player"
+2d_physics/layer_3="Enemies"
+
[physics]
3d/physics_engine="Jolt Physics"
[rendering]
+textures/canvas_textures/default_texture_filter=0
rendering_device/driver.windows="d3d12"