[gd_scene format=3 uid="uid://dydy08duw2lhf"] [ext_resource type="Script" uid="uid://6s17dw3nj0ne" path="res://Player.cs" id="1_onrkg"] [ext_resource type="PackedScene" uid="uid://cchdwhewroga8" path="res://Bullet.tscn" id="2_sweqy"] [ext_resource type="Script" uid="uid://be81wxmdjuo7v" path="res://StatsComponent.cs" id="3_i3pqv"] [ext_resource type="Texture2D" uid="uid://bebwfbe8hsifr" path="res://2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest1/v1/priest1_v1_1.png" id="4_hqtel"] [ext_resource type="Resource" uid="uid://pomj1pryili7" path="res://playerStats.tres" id="4_sweqy"] [ext_resource type="Script" uid="uid://bhmdvsdxc4cnj" path="res://Weapon.cs" id="6_2hs0m"] [ext_resource type="Texture2D" uid="uid://k44pw581tslx" path="res://2D Pixel Dungeon Asset Pack/items and trap_animation/torch/torch_1.png" id="7_1jxqw"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_0m7y3"] size = Vector2(15, 14) [node name="Player" type="CharacterBody2D" unique_id=312289746] collision_layer = 2 collision_mask = 5 script = ExtResource("1_onrkg") BaseStats = ExtResource("4_sweqy") BulletScene = ExtResource("2_sweqy") [node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=1627277964] position = Vector2(-0.5, 0) shape = SubResource("RectangleShape2D_0m7y3") [node name="Sprite2D" type="Sprite2D" parent="." unique_id=1865687544] texture = ExtResource("4_hqtel") [node name="Camera2D" type="Camera2D" parent="." unique_id=892727581] position = Vector2(-1, 0) position_smoothing_enabled = true [node name="StatsComponent" type="Node" parent="." unique_id=2007335455] script = ExtResource("3_i3pqv") [node name="Weapon" type="Node2D" parent="." unique_id=722764434] script = ExtResource("6_2hs0m") BulletScene = ExtResource("2_sweqy") [node name="Sprite2D" type="Sprite2D" parent="Weapon" unique_id=782327985] position = Vector2(8, 0) rotation = 1.5707964 texture = ExtResource("7_1jxqw")