From 023c4f003d58c27cd2677307abe2c65bb09c2681 Mon Sep 17 00:00:00 2001 From: alex Date: Sat, 25 Jul 2026 16:46:32 +0200 Subject: added enemy scene and piercing booleans for bullets, will be later refactored to work based on player stats --- world.tscn | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'world.tscn') diff --git a/world.tscn b/world.tscn index dcd4853..647dcdb 100644 --- a/world.tscn +++ b/world.tscn @@ -2,6 +2,7 @@ [ext_resource type="Texture2D" uid="uid://bhg3yja4bekb7" path="res://2D Pixel Dungeon Asset Pack/character and tileset/Dungeon_Tileset.png" id="1_fj7yv"] [ext_resource type="PackedScene" uid="uid://dydy08duw2lhf" path="res://player.tscn" id="2_tlwt5"] +[ext_resource type="PackedScene" uid="uid://cg808l58igcrq" path="res://enemy.tscn" id="3_tlwt5"] [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_aqk2v"] texture = ExtResource("1_fj7yv") @@ -142,3 +143,7 @@ tile_set = SubResource("TileSet_cb62v") [node name="Player" parent="." unique_id=312289746 instance=ExtResource("2_tlwt5")] position = Vector2(71, 55) + +[node name="Enemy" parent="." unique_id=575877799 instance=ExtResource("3_tlwt5")] +position = Vector2(128, 33) +MoveSpeed = 25.0 -- cgit v1.2.3