From a6e7c49a162ada8ec0883fccb1da7313b03ba2ec Mon Sep 17 00:00:00 2001 From: alex Date: Sat, 25 Jul 2026 17:14:11 +0200 Subject: weapons are swappable now --- weapons/torch.tscn | 14 ++++++++++++++ 1 file changed, 14 insertions(+) create mode 100644 weapons/torch.tscn (limited to 'weapons/torch.tscn') diff --git a/weapons/torch.tscn b/weapons/torch.tscn new file mode 100644 index 0000000..39bb963 --- /dev/null +++ b/weapons/torch.tscn @@ -0,0 +1,14 @@ +[gd_scene format=3 uid="uid://ctmfmhg8v8msi"] + +[ext_resource type="Script" uid="uid://bhmdvsdxc4cnj" path="res://Weapon.cs" id="1_brm8f"] +[ext_resource type="PackedScene" uid="uid://cchdwhewroga8" path="res://Bullet.tscn" id="2_e1en3"] +[ext_resource type="Texture2D" uid="uid://k44pw581tslx" path="res://2D Pixel Dungeon Asset Pack/items and trap_animation/torch/torch_1.png" id="3_objab"] + +[node name="Weapon" type="Node2D" unique_id=1330410444] +script = ExtResource("1_brm8f") +BulletScene = ExtResource("2_e1en3") + +[node name="Sprite2D" type="Sprite2D" parent="." unique_id=962000068] +position = Vector2(8, 0) +rotation = 1.5707964 +texture = ExtResource("3_objab") -- cgit v1.2.3