From 7e0c071a0d86563f9d450bf9073e06006abfa86e Mon Sep 17 00:00:00 2001 From: alex Date: Thu, 23 Jul 2026 16:11:18 +0200 Subject: created EntityStats resourec to serve as the base stats system --- Player.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'Player.cs') diff --git a/Player.cs b/Player.cs index 8a5f5d4..6ad370b 100644 --- a/Player.cs +++ b/Player.cs @@ -2,7 +2,7 @@ using Godot; public partial class Player : CharacterBody2D { - [Export] public float Speed { get; set; } = 300.0f; + [Export] public EntityStats BaseStats { get; set; } [Export] public PackedScene BulletScene { get; set; } // Create a reference for your Sprite @@ -17,7 +17,7 @@ public partial class Player : CharacterBody2D public override void _PhysicsProcess(double delta) { Vector2 direction = Input.GetVector("ui_left", "ui_right", "ui_up", "ui_down"); - Velocity = direction * Speed; + Velocity = direction * BaseStats.MoveSpeed; MoveAndSlide(); } -- cgit v1.2.3