From 6b666c7f25121e61bf1c58ee65cb2cd0f254b887 Mon Sep 17 00:00:00 2001 From: alex Date: Fri, 24 Jul 2026 21:15:53 +0200 Subject: replaced all the sprites added the tilemap and improved the stats system so it can be split into multiple scripts --- .../box_2/box_2_4.png.import | 40 ++++++++++++++++++++++ 1 file changed, 40 insertions(+) create mode 100644 2D Pixel Dungeon Asset Pack/items and trap_animation/box_2/box_2_4.png.import (limited to '2D Pixel Dungeon Asset Pack/items and trap_animation/box_2/box_2_4.png.import') diff --git a/2D Pixel Dungeon Asset Pack/items and trap_animation/box_2/box_2_4.png.import b/2D Pixel Dungeon Asset Pack/items and trap_animation/box_2/box_2_4.png.import new file mode 100644 index 0000000..33ee778 --- /dev/null +++ b/2D Pixel Dungeon Asset Pack/items and trap_animation/box_2/box_2_4.png.import @@ -0,0 +1,40 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dxfvujt8t5f5u" +path="res://.godot/imported/box_2_4.png-5a473acde66394fb63a930c6d3090e4b.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://2D Pixel Dungeon Asset Pack/items and trap_animation/box_2/box_2_4.png" +dest_files=["res://.godot/imported/box_2_4.png-5a473acde66394fb63a930c6d3090e4b.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/uastc_level=0 +compress/rdo_quality_loss=0.0 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/channel_remap/red=0 +process/channel_remap/green=1 +process/channel_remap/blue=2 +process/channel_remap/alpha=3 +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 -- cgit v1.2.3