From 6b666c7f25121e61bf1c58ee65cb2cd0f254b887 Mon Sep 17 00:00:00 2001 From: alex Date: Fri, 24 Jul 2026 21:15:53 +0200 Subject: replaced all the sprites added the tilemap and improved the stats system so it can be split into multiple scripts --- .../monsters_idle/skeleton1/v1/skeleton_v1_1.png | Bin 0 -> 525 bytes .../skeleton1/v1/skeleton_v1_1.png.import | 40 +++++++++++++++++++++ .../monsters_idle/skeleton1/v1/skeleton_v1_2.png | Bin 0 -> 525 bytes .../skeleton1/v1/skeleton_v1_2.png.import | 40 +++++++++++++++++++++ .../monsters_idle/skeleton1/v1/skeleton_v1_3.png | Bin 0 -> 571 bytes .../skeleton1/v1/skeleton_v1_3.png.import | 40 +++++++++++++++++++++ .../monsters_idle/skeleton1/v1/skeleton_v1_4.png | Bin 0 -> 578 bytes .../skeleton1/v1/skeleton_v1_4.png.import | 40 +++++++++++++++++++++ .../monsters_idle/skeleton1/v2/skeleton_v2_1.png | Bin 0 -> 512 bytes .../skeleton1/v2/skeleton_v2_1.png.import | 40 +++++++++++++++++++++ .../monsters_idle/skeleton1/v2/skeleton_v2_2.png | Bin 0 -> 514 bytes .../skeleton1/v2/skeleton_v2_2.png.import | 40 +++++++++++++++++++++ .../monsters_idle/skeleton1/v2/skeleton_v2_3.png | Bin 0 -> 565 bytes .../skeleton1/v2/skeleton_v2_3.png.import | 40 +++++++++++++++++++++ .../monsters_idle/skeleton1/v2/skeleton_v2_4.png | Bin 0 -> 569 bytes .../skeleton1/v2/skeleton_v2_4.png.import | 40 +++++++++++++++++++++ .../monsters_idle/skeleton2/v1/skeleton2_v1_1.png | Bin 0 -> 550 bytes .../skeleton2/v1/skeleton2_v1_1.png.import | 40 +++++++++++++++++++++ .../monsters_idle/skeleton2/v1/skeleton2_v1_2.png | Bin 0 -> 522 bytes .../skeleton2/v1/skeleton2_v1_2.png.import | 40 +++++++++++++++++++++ .../monsters_idle/skeleton2/v1/skeleton2_v1_3.png | Bin 0 -> 508 bytes .../skeleton2/v1/skeleton2_v1_3.png.import | 40 +++++++++++++++++++++ .../monsters_idle/skeleton2/v1/skeleton2_v1_4.png | Bin 0 -> 537 bytes .../skeleton2/v1/skeleton2_v1_4.png.import | 40 +++++++++++++++++++++ .../monsters_idle/skeleton2/v2/skeleton2_v2_1.png | Bin 0 -> 512 bytes .../skeleton2/v2/skeleton2_v2_1.png.import | 40 +++++++++++++++++++++ .../monsters_idle/skeleton2/v2/skeleton2_v2_2.png | Bin 0 -> 496 bytes .../skeleton2/v2/skeleton2_v2_2.png.import | 40 +++++++++++++++++++++ .../monsters_idle/skeleton2/v2/skeleton2_v2_3.png | Bin 0 -> 479 bytes .../skeleton2/v2/skeleton2_v2_3.png.import | 40 +++++++++++++++++++++ .../monsters_idle/skeleton2/v2/skeleton2_v2_4.png | Bin 0 -> 520 bytes .../skeleton2/v2/skeleton2_v2_4.png.import | 40 +++++++++++++++++++++ .../monsters_idle/skull/v1/skull_v1_1.png | Bin 0 -> 474 bytes .../monsters_idle/skull/v1/skull_v1_1.png.import | 40 +++++++++++++++++++++ .../monsters_idle/skull/v1/skull_v1_2.png | Bin 0 -> 449 bytes .../monsters_idle/skull/v1/skull_v1_2.png.import | 40 +++++++++++++++++++++ .../monsters_idle/skull/v1/skull_v1_3.png | Bin 0 -> 454 bytes .../monsters_idle/skull/v1/skull_v1_3.png.import | 40 +++++++++++++++++++++ .../monsters_idle/skull/v1/skull_v1_4.png | Bin 0 -> 443 bytes .../monsters_idle/skull/v1/skull_v1_4.png.import | 40 +++++++++++++++++++++ .../monsters_idle/skull/v2/skull_v2_1.png | Bin 0 -> 409 bytes .../monsters_idle/skull/v2/skull_v2_1.png.import | 40 +++++++++++++++++++++ .../monsters_idle/skull/v2/skull_v2_2.png | Bin 0 -> 386 bytes .../monsters_idle/skull/v2/skull_v2_2.png.import | 40 +++++++++++++++++++++ .../monsters_idle/skull/v2/skull_v2_3.png | Bin 0 -> 411 bytes .../monsters_idle/skull/v2/skull_v2_3.png.import | 40 +++++++++++++++++++++ .../monsters_idle/skull/v2/skull_v2_4.png | Bin 0 -> 385 bytes .../monsters_idle/skull/v2/skull_v2_4.png.import | 40 +++++++++++++++++++++ .../monsters_idle/vampire/v1/vampire_v1_1.png | Bin 0 -> 534 bytes .../vampire/v1/vampire_v1_1.png.import | 40 +++++++++++++++++++++ .../monsters_idle/vampire/v1/vampire_v1_2.png | Bin 0 -> 542 bytes .../vampire/v1/vampire_v1_2.png.import | 40 +++++++++++++++++++++ .../monsters_idle/vampire/v1/vampire_v1_3.png | Bin 0 -> 520 bytes .../vampire/v1/vampire_v1_3.png.import | 40 +++++++++++++++++++++ .../monsters_idle/vampire/v1/vampire_v1_4.png | Bin 0 -> 543 bytes .../vampire/v1/vampire_v1_4.png.import | 40 +++++++++++++++++++++ .../monsters_idle/vampire/v2/vampire_v2_1.png | Bin 0 -> 437 bytes .../vampire/v2/vampire_v2_1.png.import | 40 +++++++++++++++++++++ .../monsters_idle/vampire/v2/vampire_v2_2.png | Bin 0 -> 455 bytes .../vampire/v2/vampire_v2_2.png.import | 40 +++++++++++++++++++++ .../monsters_idle/vampire/v2/vampire_v2_3.png | Bin 0 -> 450 bytes .../vampire/v2/vampire_v2_3.png.import | 40 +++++++++++++++++++++ .../monsters_idle/vampire/v2/vampire_v2_4.png | Bin 0 -> 485 bytes .../vampire/v2/vampire_v2_4.png.import | 40 +++++++++++++++++++++ .../priests_idle/priest1/v1/priest1_v1_1.png | Bin 0 -> 350 bytes .../priest1/v1/priest1_v1_1.png.import | 40 +++++++++++++++++++++ .../priests_idle/priest1/v1/priest1_v1_2.png | Bin 0 -> 385 bytes .../priest1/v1/priest1_v1_2.png.import | 40 +++++++++++++++++++++ .../priests_idle/priest1/v1/priest1_v1_3.png | Bin 0 -> 386 bytes .../priest1/v1/priest1_v1_3.png.import | 40 +++++++++++++++++++++ .../priests_idle/priest1/v1/priest1_v1_4.png | Bin 0 -> 386 bytes .../priest1/v1/priest1_v1_4.png.import | 40 +++++++++++++++++++++ .../priests_idle/priest1/v2/priest1_v2_1.png | Bin 0 -> 379 bytes .../priest1/v2/priest1_v2_1.png.import | 40 +++++++++++++++++++++ .../priests_idle/priest1/v2/priest1_v2_2.png | Bin 0 -> 410 bytes .../priest1/v2/priest1_v2_2.png.import | 40 +++++++++++++++++++++ .../priests_idle/priest1/v2/priest1_v2_3.png | Bin 0 -> 405 bytes .../priest1/v2/priest1_v2_3.png.import | 40 +++++++++++++++++++++ .../priests_idle/priest1/v2/priest1_v2_4.png | Bin 0 -> 406 bytes .../priest1/v2/priest1_v2_4.png.import | 40 +++++++++++++++++++++ .../priests_idle/priest2/v1/priest2_v1_1.png | Bin 0 -> 317 bytes .../priest2/v1/priest2_v1_1.png.import | 40 +++++++++++++++++++++ .../priests_idle/priest2/v1/priest2_v1_2.png | Bin 0 -> 375 bytes .../priest2/v1/priest2_v1_2.png.import | 40 +++++++++++++++++++++ .../priests_idle/priest2/v1/priest2_v1_3.png | Bin 0 -> 334 bytes .../priest2/v1/priest2_v1_3.png.import | 40 +++++++++++++++++++++ .../priests_idle/priest2/v1/priest2_v1_4.png | Bin 0 -> 310 bytes .../priest2/v1/priest2_v1_4.png.import | 40 +++++++++++++++++++++ .../priests_idle/priest2/v2/priest2_v2_1.png | Bin 0 -> 345 bytes .../priest2/v2/priest2_v2_1.png.import | 40 +++++++++++++++++++++ .../priests_idle/priest2/v2/priest2_v2_2.png | Bin 0 -> 400 bytes .../priest2/v2/priest2_v2_2.png.import | 40 +++++++++++++++++++++ .../priests_idle/priest2/v2/priest2_v2_3.png | Bin 0 -> 351 bytes .../priest2/v2/priest2_v2_3.png.import | 40 +++++++++++++++++++++ .../priests_idle/priest2/v2/priest2_v2_4.png | Bin 0 -> 331 bytes .../priest2/v2/priest2_v2_4.png.import | 40 +++++++++++++++++++++ .../priests_idle/priest3/v1/priest3_v1_1.png | Bin 0 -> 331 bytes .../priest3/v1/priest3_v1_1.png.import | 40 +++++++++++++++++++++ .../priests_idle/priest3/v1/priest3_v1_2.png | Bin 0 -> 353 bytes .../priest3/v1/priest3_v1_2.png.import | 40 +++++++++++++++++++++ .../priests_idle/priest3/v1/priest3_v1_3.png | Bin 0 -> 348 bytes .../priest3/v1/priest3_v1_3.png.import | 40 +++++++++++++++++++++ .../priests_idle/priest3/v1/priest3_v1_4.png | Bin 0 -> 359 bytes .../priest3/v1/priest3_v1_4.png.import | 40 +++++++++++++++++++++ .../priests_idle/priest3/v2/priest3_v2_1.png | Bin 0 -> 354 bytes .../priest3/v2/priest3_v2_1.png.import | 40 +++++++++++++++++++++ .../priests_idle/priest3/v2/priest3_v2_2.png | Bin 0 -> 378 bytes .../priest3/v2/priest3_v2_2.png.import | 40 +++++++++++++++++++++ .../priests_idle/priest3/v2/priest3_v2_3.png | Bin 0 -> 367 bytes .../priest3/v2/priest3_v2_3.png.import | 40 +++++++++++++++++++++ .../priests_idle/priest3/v2/priest3_v2_4.png | Bin 0 -> 380 bytes .../priest3/v2/priest3_v2_4.png.import | 40 +++++++++++++++++++++ 112 files changed, 2240 insertions(+) create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton1/v1/skeleton_v1_1.png create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton1/v1/skeleton_v1_1.png.import create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton1/v1/skeleton_v1_2.png create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton1/v1/skeleton_v1_2.png.import create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton1/v1/skeleton_v1_3.png create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton1/v1/skeleton_v1_3.png.import create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton1/v1/skeleton_v1_4.png create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton1/v1/skeleton_v1_4.png.import create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton1/v2/skeleton_v2_1.png create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton1/v2/skeleton_v2_1.png.import create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton1/v2/skeleton_v2_2.png create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton1/v2/skeleton_v2_2.png.import create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton1/v2/skeleton_v2_3.png create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton1/v2/skeleton_v2_3.png.import create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton1/v2/skeleton_v2_4.png create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton1/v2/skeleton_v2_4.png.import create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton2/v1/skeleton2_v1_1.png create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton2/v1/skeleton2_v1_1.png.import create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton2/v1/skeleton2_v1_2.png create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton2/v1/skeleton2_v1_2.png.import create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton2/v1/skeleton2_v1_3.png create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton2/v1/skeleton2_v1_3.png.import create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton2/v1/skeleton2_v1_4.png create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton2/v1/skeleton2_v1_4.png.import create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton2/v2/skeleton2_v2_1.png create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton2/v2/skeleton2_v2_1.png.import create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton2/v2/skeleton2_v2_2.png create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton2/v2/skeleton2_v2_2.png.import create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton2/v2/skeleton2_v2_3.png create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton2/v2/skeleton2_v2_3.png.import create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton2/v2/skeleton2_v2_4.png create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton2/v2/skeleton2_v2_4.png.import create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skull/v1/skull_v1_1.png create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skull/v1/skull_v1_1.png.import create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skull/v1/skull_v1_2.png create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skull/v1/skull_v1_2.png.import create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skull/v1/skull_v1_3.png create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skull/v1/skull_v1_3.png.import create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skull/v1/skull_v1_4.png create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skull/v1/skull_v1_4.png.import create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skull/v2/skull_v2_1.png create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skull/v2/skull_v2_1.png.import create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skull/v2/skull_v2_2.png create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skull/v2/skull_v2_2.png.import create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skull/v2/skull_v2_3.png create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skull/v2/skull_v2_3.png.import create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skull/v2/skull_v2_4.png create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skull/v2/skull_v2_4.png.import create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/vampire/v1/vampire_v1_1.png create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/vampire/v1/vampire_v1_1.png.import create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/vampire/v1/vampire_v1_2.png create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/vampire/v1/vampire_v1_2.png.import create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/vampire/v1/vampire_v1_3.png create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/vampire/v1/vampire_v1_3.png.import create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/vampire/v1/vampire_v1_4.png create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/vampire/v1/vampire_v1_4.png.import create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/vampire/v2/vampire_v2_1.png create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/vampire/v2/vampire_v2_1.png.import create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/vampire/v2/vampire_v2_2.png create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/vampire/v2/vampire_v2_2.png.import create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/vampire/v2/vampire_v2_3.png create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/vampire/v2/vampire_v2_3.png.import create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/vampire/v2/vampire_v2_4.png create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/vampire/v2/vampire_v2_4.png.import create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest1/v1/priest1_v1_1.png create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest1/v1/priest1_v1_1.png.import create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest1/v1/priest1_v1_2.png create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest1/v1/priest1_v1_2.png.import create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest1/v1/priest1_v1_3.png create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest1/v1/priest1_v1_3.png.import create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest1/v1/priest1_v1_4.png create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest1/v1/priest1_v1_4.png.import create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest1/v2/priest1_v2_1.png create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest1/v2/priest1_v2_1.png.import create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest1/v2/priest1_v2_2.png create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest1/v2/priest1_v2_2.png.import create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest1/v2/priest1_v2_3.png create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest1/v2/priest1_v2_3.png.import create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest1/v2/priest1_v2_4.png create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest1/v2/priest1_v2_4.png.import create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest2/v1/priest2_v1_1.png create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest2/v1/priest2_v1_1.png.import create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest2/v1/priest2_v1_2.png create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest2/v1/priest2_v1_2.png.import create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest2/v1/priest2_v1_3.png create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest2/v1/priest2_v1_3.png.import create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest2/v1/priest2_v1_4.png create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest2/v1/priest2_v1_4.png.import create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest2/v2/priest2_v2_1.png create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest2/v2/priest2_v2_1.png.import create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest2/v2/priest2_v2_2.png create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest2/v2/priest2_v2_2.png.import create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest2/v2/priest2_v2_3.png create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest2/v2/priest2_v2_3.png.import create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest2/v2/priest2_v2_4.png create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest2/v2/priest2_v2_4.png.import create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest3/v1/priest3_v1_1.png create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest3/v1/priest3_v1_1.png.import create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest3/v1/priest3_v1_2.png create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest3/v1/priest3_v1_2.png.import create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest3/v1/priest3_v1_3.png create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest3/v1/priest3_v1_3.png.import create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest3/v1/priest3_v1_4.png create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest3/v1/priest3_v1_4.png.import create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest3/v2/priest3_v2_1.png create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest3/v2/priest3_v2_1.png.import create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest3/v2/priest3_v2_2.png create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest3/v2/priest3_v2_2.png.import create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest3/v2/priest3_v2_3.png create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest3/v2/priest3_v2_3.png.import create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest3/v2/priest3_v2_4.png create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest3/v2/priest3_v2_4.png.import (limited to '2D Pixel Dungeon Asset Pack/Character_animation') diff --git a/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton1/v1/skeleton_v1_1.png b/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton1/v1/skeleton_v1_1.png new file mode 100644 index 0000000..f28cce2 Binary files /dev/null and b/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton1/v1/skeleton_v1_1.png differ diff --git a/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton1/v1/skeleton_v1_1.png.import b/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton1/v1/skeleton_v1_1.png.import new file mode 100644 index 0000000..66a70d5 --- /dev/null +++ b/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton1/v1/skeleton_v1_1.png.import @@ -0,0 +1,40 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dhpxq083pri0j" +path="res://.godot/imported/skeleton_v1_1.png-436a7e01e0620d9ac8d11f64afcbc846.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton1/v1/skeleton_v1_1.png" +dest_files=["res://.godot/imported/skeleton_v1_1.png-436a7e01e0620d9ac8d11f64afcbc846.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/uastc_level=0 +compress/rdo_quality_loss=0.0 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/channel_remap/red=0 +process/channel_remap/green=1 +process/channel_remap/blue=2 +process/channel_remap/alpha=3 +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton1/v1/skeleton_v1_2.png b/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton1/v1/skeleton_v1_2.png new file mode 100644 index 0000000..44195a6 Binary files /dev/null and b/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton1/v1/skeleton_v1_2.png differ diff --git a/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton1/v1/skeleton_v1_2.png.import b/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton1/v1/skeleton_v1_2.png.import new file mode 100644 index 0000000..91ba3db --- /dev/null +++ b/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton1/v1/skeleton_v1_2.png.import @@ -0,0 +1,40 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bn47jg6a0bhde" +path="res://.godot/imported/skeleton_v1_2.png-4a6ac368fc0c5a89d8cee5e7329a4e64.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton1/v1/skeleton_v1_2.png" +dest_files=["res://.godot/imported/skeleton_v1_2.png-4a6ac368fc0c5a89d8cee5e7329a4e64.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/uastc_level=0 +compress/rdo_quality_loss=0.0 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/channel_remap/red=0 +process/channel_remap/green=1 +process/channel_remap/blue=2 +process/channel_remap/alpha=3 +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton1/v1/skeleton_v1_3.png b/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton1/v1/skeleton_v1_3.png new file mode 100644 index 0000000..c5c2a43 Binary files /dev/null and b/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton1/v1/skeleton_v1_3.png differ diff --git a/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton1/v1/skeleton_v1_3.png.import b/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton1/v1/skeleton_v1_3.png.import new file mode 100644 index 0000000..1044775 --- /dev/null +++ b/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton1/v1/skeleton_v1_3.png.import @@ -0,0 +1,40 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://d1jr7wqdui3wr" +path="res://.godot/imported/skeleton_v1_3.png-0388a15438fc30e165dfbd4c1ed8edd0.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton1/v1/skeleton_v1_3.png" +dest_files=["res://.godot/imported/skeleton_v1_3.png-0388a15438fc30e165dfbd4c1ed8edd0.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/uastc_level=0 +compress/rdo_quality_loss=0.0 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/channel_remap/red=0 +process/channel_remap/green=1 +process/channel_remap/blue=2 +process/channel_remap/alpha=3 +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton1/v1/skeleton_v1_4.png b/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton1/v1/skeleton_v1_4.png new file mode 100644 index 0000000..14a95cc Binary files /dev/null and b/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton1/v1/skeleton_v1_4.png differ diff --git a/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton1/v1/skeleton_v1_4.png.import b/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton1/v1/skeleton_v1_4.png.import new file mode 100644 index 0000000..1c5eeee --- /dev/null +++ b/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton1/v1/skeleton_v1_4.png.import @@ -0,0 +1,40 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://cssmugybepnr8" +path="res://.godot/imported/skeleton_v1_4.png-f41f01cad0beb88ad2cb4181bedba23b.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton1/v1/skeleton_v1_4.png" +dest_files=["res://.godot/imported/skeleton_v1_4.png-f41f01cad0beb88ad2cb4181bedba23b.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/uastc_level=0 +compress/rdo_quality_loss=0.0 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/channel_remap/red=0 +process/channel_remap/green=1 +process/channel_remap/blue=2 +process/channel_remap/alpha=3 +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton1/v2/skeleton_v2_1.png b/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton1/v2/skeleton_v2_1.png new file mode 100644 index 0000000..8967382 Binary files /dev/null and b/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton1/v2/skeleton_v2_1.png differ diff --git a/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton1/v2/skeleton_v2_1.png.import b/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton1/v2/skeleton_v2_1.png.import new file mode 100644 index 0000000..d3517b9 --- /dev/null +++ b/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton1/v2/skeleton_v2_1.png.import @@ -0,0 +1,40 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://2gf3eowbgm7j" +path="res://.godot/imported/skeleton_v2_1.png-13bdaf6ef9d7638473930e9ca1244085.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton1/v2/skeleton_v2_1.png" +dest_files=["res://.godot/imported/skeleton_v2_1.png-13bdaf6ef9d7638473930e9ca1244085.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/uastc_level=0 +compress/rdo_quality_loss=0.0 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/channel_remap/red=0 +process/channel_remap/green=1 +process/channel_remap/blue=2 +process/channel_remap/alpha=3 +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton1/v2/skeleton_v2_2.png b/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton1/v2/skeleton_v2_2.png new file mode 100644 index 0000000..0654203 Binary files /dev/null and b/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton1/v2/skeleton_v2_2.png differ diff --git a/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton1/v2/skeleton_v2_2.png.import b/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton1/v2/skeleton_v2_2.png.import new file mode 100644 index 0000000..f1f153f --- /dev/null +++ b/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton1/v2/skeleton_v2_2.png.import @@ -0,0 +1,40 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://cjk0jpbq2p2q5" +path="res://.godot/imported/skeleton_v2_2.png-4366ae7791738741a6a98870b418d971.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton1/v2/skeleton_v2_2.png" +dest_files=["res://.godot/imported/skeleton_v2_2.png-4366ae7791738741a6a98870b418d971.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/uastc_level=0 +compress/rdo_quality_loss=0.0 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/channel_remap/red=0 +process/channel_remap/green=1 +process/channel_remap/blue=2 +process/channel_remap/alpha=3 +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton1/v2/skeleton_v2_3.png b/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton1/v2/skeleton_v2_3.png new file mode 100644 index 0000000..ced4953 Binary files /dev/null and b/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton1/v2/skeleton_v2_3.png differ diff --git a/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton1/v2/skeleton_v2_3.png.import b/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton1/v2/skeleton_v2_3.png.import new file mode 100644 index 0000000..6e6014f --- /dev/null +++ b/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton1/v2/skeleton_v2_3.png.import @@ -0,0 +1,40 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bk7oelmpk2omc" +path="res://.godot/imported/skeleton_v2_3.png-e3fd434393997995d5b54ff219f45d7d.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton1/v2/skeleton_v2_3.png" +dest_files=["res://.godot/imported/skeleton_v2_3.png-e3fd434393997995d5b54ff219f45d7d.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/uastc_level=0 +compress/rdo_quality_loss=0.0 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/channel_remap/red=0 +process/channel_remap/green=1 +process/channel_remap/blue=2 +process/channel_remap/alpha=3 +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton1/v2/skeleton_v2_4.png b/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton1/v2/skeleton_v2_4.png new file mode 100644 index 0000000..fd8beb8 Binary files /dev/null and b/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton1/v2/skeleton_v2_4.png differ diff --git a/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton1/v2/skeleton_v2_4.png.import b/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton1/v2/skeleton_v2_4.png.import new file mode 100644 index 0000000..fedc07c --- /dev/null +++ b/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton1/v2/skeleton_v2_4.png.import @@ -0,0 +1,40 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://ii73gtya3k1u" +path="res://.godot/imported/skeleton_v2_4.png-14e8a1ec3f15fc449944fd9b4873d6e4.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton1/v2/skeleton_v2_4.png" +dest_files=["res://.godot/imported/skeleton_v2_4.png-14e8a1ec3f15fc449944fd9b4873d6e4.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/uastc_level=0 +compress/rdo_quality_loss=0.0 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/channel_remap/red=0 +process/channel_remap/green=1 +process/channel_remap/blue=2 +process/channel_remap/alpha=3 +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton2/v1/skeleton2_v1_1.png b/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton2/v1/skeleton2_v1_1.png new file mode 100644 index 0000000..90566f8 Binary files /dev/null and b/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton2/v1/skeleton2_v1_1.png differ diff --git a/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton2/v1/skeleton2_v1_1.png.import b/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton2/v1/skeleton2_v1_1.png.import new file mode 100644 index 0000000..9502fe5 --- /dev/null +++ b/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton2/v1/skeleton2_v1_1.png.import @@ -0,0 +1,40 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://c1qqh4npntcpa" +path="res://.godot/imported/skeleton2_v1_1.png-b0c6bb6539079ab27255778fce74b774.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton2/v1/skeleton2_v1_1.png" +dest_files=["res://.godot/imported/skeleton2_v1_1.png-b0c6bb6539079ab27255778fce74b774.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false 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Pack/Character_animation/monsters_idle/skeleton2/v1/skeleton2_v1_2.png.import b/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton2/v1/skeleton2_v1_2.png.import new file mode 100644 index 0000000..cbaee19 --- /dev/null +++ b/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton2/v1/skeleton2_v1_2.png.import @@ -0,0 +1,40 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dwx64dct8l2no" +path="res://.godot/imported/skeleton2_v1_2.png-2eb390b5758f0fe3c52bc014de25a6d7.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton2/v1/skeleton2_v1_2.png" +dest_files=["res://.godot/imported/skeleton2_v1_2.png-2eb390b5758f0fe3c52bc014de25a6d7.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/uastc_level=0 +compress/rdo_quality_loss=0.0 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/channel_remap/red=0 +process/channel_remap/green=1 +process/channel_remap/blue=2 +process/channel_remap/alpha=3 +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton2/v1/skeleton2_v1_3.png b/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton2/v1/skeleton2_v1_3.png new file mode 100644 index 0000000..3d93bbb Binary files /dev/null and b/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton2/v1/skeleton2_v1_3.png differ diff --git a/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton2/v1/skeleton2_v1_3.png.import b/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton2/v1/skeleton2_v1_3.png.import new file mode 100644 index 0000000..1366b16 --- /dev/null +++ b/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton2/v1/skeleton2_v1_3.png.import @@ -0,0 +1,40 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://co5iegpux0b07" +path="res://.godot/imported/skeleton2_v1_3.png-9df18a143309e2b2a40049b625b177a4.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton2/v1/skeleton2_v1_3.png" +dest_files=["res://.godot/imported/skeleton2_v1_3.png-9df18a143309e2b2a40049b625b177a4.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/uastc_level=0 +compress/rdo_quality_loss=0.0 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/channel_remap/red=0 +process/channel_remap/green=1 +process/channel_remap/blue=2 +process/channel_remap/alpha=3 +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton2/v1/skeleton2_v1_4.png b/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton2/v1/skeleton2_v1_4.png new file mode 100644 index 0000000..895f577 Binary files /dev/null and b/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton2/v1/skeleton2_v1_4.png differ diff --git a/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton2/v1/skeleton2_v1_4.png.import b/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton2/v1/skeleton2_v1_4.png.import new file mode 100644 index 0000000..ea213c0 --- /dev/null +++ b/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton2/v1/skeleton2_v1_4.png.import @@ -0,0 +1,40 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dsbsn6c1ng11x" +path="res://.godot/imported/skeleton2_v1_4.png-a18af65bec91339f77a724e58151723c.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton2/v1/skeleton2_v1_4.png" +dest_files=["res://.godot/imported/skeleton2_v1_4.png-a18af65bec91339f77a724e58151723c.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/uastc_level=0 +compress/rdo_quality_loss=0.0 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/channel_remap/red=0 +process/channel_remap/green=1 +process/channel_remap/blue=2 +process/channel_remap/alpha=3 +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton2/v2/skeleton2_v2_1.png b/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton2/v2/skeleton2_v2_1.png new file mode 100644 index 0000000..163c24e Binary files /dev/null and b/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton2/v2/skeleton2_v2_1.png differ diff --git a/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton2/v2/skeleton2_v2_1.png.import b/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton2/v2/skeleton2_v2_1.png.import new file mode 100644 index 0000000..8233139 --- /dev/null +++ b/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton2/v2/skeleton2_v2_1.png.import @@ -0,0 +1,40 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dg7oj6oh1nj16" +path="res://.godot/imported/skeleton2_v2_1.png-0eeb169abe94609a5dcd6bb1388f8417.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton2/v2/skeleton2_v2_1.png" +dest_files=["res://.godot/imported/skeleton2_v2_1.png-0eeb169abe94609a5dcd6bb1388f8417.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/uastc_level=0 +compress/rdo_quality_loss=0.0 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/channel_remap/red=0 +process/channel_remap/green=1 +process/channel_remap/blue=2 +process/channel_remap/alpha=3 +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton2/v2/skeleton2_v2_2.png b/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton2/v2/skeleton2_v2_2.png new file mode 100644 index 0000000..de1be47 Binary files /dev/null and b/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton2/v2/skeleton2_v2_2.png differ diff --git a/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton2/v2/skeleton2_v2_2.png.import b/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton2/v2/skeleton2_v2_2.png.import new file mode 100644 index 0000000..b63af06 --- /dev/null +++ b/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton2/v2/skeleton2_v2_2.png.import @@ -0,0 +1,40 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://mf7o7syace04" +path="res://.godot/imported/skeleton2_v2_2.png-5815af8205acf0d088a9a1aa390080c3.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton2/v2/skeleton2_v2_2.png" +dest_files=["res://.godot/imported/skeleton2_v2_2.png-5815af8205acf0d088a9a1aa390080c3.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/uastc_level=0 +compress/rdo_quality_loss=0.0 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/channel_remap/red=0 +process/channel_remap/green=1 +process/channel_remap/blue=2 +process/channel_remap/alpha=3 +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton2/v2/skeleton2_v2_3.png b/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton2/v2/skeleton2_v2_3.png new file mode 100644 index 0000000..62e3cc0 Binary files /dev/null and b/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton2/v2/skeleton2_v2_3.png differ diff --git a/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton2/v2/skeleton2_v2_3.png.import b/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton2/v2/skeleton2_v2_3.png.import new file mode 100644 index 0000000..3789dda --- /dev/null +++ b/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton2/v2/skeleton2_v2_3.png.import @@ -0,0 +1,40 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://c7oyyu7h7cxk3" +path="res://.godot/imported/skeleton2_v2_3.png-cd7792f25a2fd8e69c0cd64917d1e50d.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton2/v2/skeleton2_v2_3.png" +dest_files=["res://.godot/imported/skeleton2_v2_3.png-cd7792f25a2fd8e69c0cd64917d1e50d.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/uastc_level=0 +compress/rdo_quality_loss=0.0 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/channel_remap/red=0 +process/channel_remap/green=1 +process/channel_remap/blue=2 +process/channel_remap/alpha=3 +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton2/v2/skeleton2_v2_4.png b/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton2/v2/skeleton2_v2_4.png new file mode 100644 index 0000000..a2f4ab8 Binary files /dev/null and b/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton2/v2/skeleton2_v2_4.png differ diff --git a/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton2/v2/skeleton2_v2_4.png.import b/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton2/v2/skeleton2_v2_4.png.import new file mode 100644 index 0000000..f8f097c --- /dev/null +++ b/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton2/v2/skeleton2_v2_4.png.import @@ -0,0 +1,40 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://w81073vt72hi" +path="res://.godot/imported/skeleton2_v2_4.png-0ee476c2701e553db322c3e7540d1f69.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton2/v2/skeleton2_v2_4.png" +dest_files=["res://.godot/imported/skeleton2_v2_4.png-0ee476c2701e553db322c3e7540d1f69.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/uastc_level=0 +compress/rdo_quality_loss=0.0 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/channel_remap/red=0 +process/channel_remap/green=1 +process/channel_remap/blue=2 +process/channel_remap/alpha=3 +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skull/v1/skull_v1_1.png b/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skull/v1/skull_v1_1.png new file mode 100644 index 0000000..6edf528 Binary files /dev/null and b/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skull/v1/skull_v1_1.png differ diff --git a/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skull/v1/skull_v1_1.png.import b/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skull/v1/skull_v1_1.png.import new file mode 100644 index 0000000..056fedc --- /dev/null +++ b/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skull/v1/skull_v1_1.png.import @@ -0,0 +1,40 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://0rx5c8ioiwej" +path="res://.godot/imported/skull_v1_1.png-275efe81d4be685ada766d440b867a0d.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skull/v1/skull_v1_1.png" +dest_files=["res://.godot/imported/skull_v1_1.png-275efe81d4be685ada766d440b867a0d.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/uastc_level=0 +compress/rdo_quality_loss=0.0 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/channel_remap/red=0 +process/channel_remap/green=1 +process/channel_remap/blue=2 +process/channel_remap/alpha=3 +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skull/v1/skull_v1_2.png b/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skull/v1/skull_v1_2.png new file mode 100644 index 0000000..76d5d62 Binary files /dev/null and b/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skull/v1/skull_v1_2.png differ diff --git a/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skull/v1/skull_v1_2.png.import b/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skull/v1/skull_v1_2.png.import new file mode 100644 index 0000000..9ea1285 --- /dev/null +++ b/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skull/v1/skull_v1_2.png.import @@ -0,0 +1,40 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://brgf6mitgyukb" +path="res://.godot/imported/skull_v1_2.png-a8cb461679be8c9ee92e8c0a81e26dfd.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skull/v1/skull_v1_2.png" +dest_files=["res://.godot/imported/skull_v1_2.png-a8cb461679be8c9ee92e8c0a81e26dfd.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/uastc_level=0 +compress/rdo_quality_loss=0.0 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/channel_remap/red=0 +process/channel_remap/green=1 +process/channel_remap/blue=2 +process/channel_remap/alpha=3 +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skull/v1/skull_v1_3.png b/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skull/v1/skull_v1_3.png new file mode 100644 index 0000000..b04926a Binary files /dev/null and b/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skull/v1/skull_v1_3.png differ diff --git a/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skull/v1/skull_v1_3.png.import b/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skull/v1/skull_v1_3.png.import new file mode 100644 index 0000000..97f9d58 --- /dev/null +++ b/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skull/v1/skull_v1_3.png.import @@ -0,0 +1,40 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dk4sium0v8o44" +path="res://.godot/imported/skull_v1_3.png-18d40722389634b337927f30788b8193.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skull/v1/skull_v1_3.png" +dest_files=["res://.godot/imported/skull_v1_3.png-18d40722389634b337927f30788b8193.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/uastc_level=0 +compress/rdo_quality_loss=0.0 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/channel_remap/red=0 +process/channel_remap/green=1 +process/channel_remap/blue=2 +process/channel_remap/alpha=3 +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skull/v1/skull_v1_4.png b/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skull/v1/skull_v1_4.png new file mode 100644 index 0000000..bbd23b7 Binary files /dev/null and b/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skull/v1/skull_v1_4.png differ diff --git a/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skull/v1/skull_v1_4.png.import b/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skull/v1/skull_v1_4.png.import new file mode 100644 index 0000000..050023b --- /dev/null +++ b/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skull/v1/skull_v1_4.png.import @@ -0,0 +1,40 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dw5hht4l2bujd" 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Pack/Character_animation/monsters_idle/skull/v2/skull_v2_1.png b/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skull/v2/skull_v2_1.png new file mode 100644 index 0000000..e5d2b6b Binary files /dev/null and b/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skull/v2/skull_v2_1.png differ diff --git a/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skull/v2/skull_v2_1.png.import b/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skull/v2/skull_v2_1.png.import new file mode 100644 index 0000000..d26ea2f --- /dev/null +++ b/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skull/v2/skull_v2_1.png.import @@ -0,0 +1,40 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://d1vv0pbsu3bdg" +path="res://.godot/imported/skull_v2_1.png-fc3d6e7db4b38cf048d27747cdecad2f.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://2D Pixel Dungeon Asset 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b/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skull/v2/skull_v2_4.png.import @@ -0,0 +1,40 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dg2vrjqbcf82r" +path="res://.godot/imported/skull_v2_4.png-06623a7b81687906624653d0fe097c52.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skull/v2/skull_v2_4.png" +dest_files=["res://.godot/imported/skull_v2_4.png-06623a7b81687906624653d0fe097c52.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/uastc_level=0 +compress/rdo_quality_loss=0.0 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/channel_remap/red=0 +process/channel_remap/green=1 +process/channel_remap/blue=2 +process/channel_remap/alpha=3 +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detec