From 6b666c7f25121e61bf1c58ee65cb2cd0f254b887 Mon Sep 17 00:00:00 2001 From: alex Date: Fri, 24 Jul 2026 21:15:53 +0200 Subject: replaced all the sprites added the tilemap and improved the stats system so it can be split into multiple scripts --- .../priests_idle/priest3/v2/priest3_v2_1.png | Bin 0 -> 354 bytes .../priest3/v2/priest3_v2_1.png.import | 40 +++++++++++++++++++++ .../priests_idle/priest3/v2/priest3_v2_2.png | Bin 0 -> 378 bytes .../priest3/v2/priest3_v2_2.png.import | 40 +++++++++++++++++++++ .../priests_idle/priest3/v2/priest3_v2_3.png | Bin 0 -> 367 bytes .../priest3/v2/priest3_v2_3.png.import | 40 +++++++++++++++++++++ .../priests_idle/priest3/v2/priest3_v2_4.png | Bin 0 -> 380 bytes .../priest3/v2/priest3_v2_4.png.import | 40 +++++++++++++++++++++ 8 files changed, 160 insertions(+) create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest3/v2/priest3_v2_1.png create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest3/v2/priest3_v2_1.png.import create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest3/v2/priest3_v2_2.png create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest3/v2/priest3_v2_2.png.import create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest3/v2/priest3_v2_3.png create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest3/v2/priest3_v2_3.png.import create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest3/v2/priest3_v2_4.png create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest3/v2/priest3_v2_4.png.import (limited to '2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest3/v2') diff --git a/2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest3/v2/priest3_v2_1.png b/2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest3/v2/priest3_v2_1.png new file mode 100644 index 0000000..b4a2adc Binary files /dev/null and b/2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest3/v2/priest3_v2_1.png differ diff --git a/2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest3/v2/priest3_v2_1.png.import b/2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest3/v2/priest3_v2_1.png.import new file mode 100644 index 0000000..3ec84a3 --- /dev/null +++ b/2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest3/v2/priest3_v2_1.png.import @@ -0,0 +1,40 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://cb3s58verauhx" +path="res://.godot/imported/priest3_v2_1.png-f3cbe7b512422174add29ba9545118dd.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest3/v2/priest3_v2_1.png" +dest_files=["res://.godot/imported/priest3_v2_1.png-f3cbe7b512422174add29ba9545118dd.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/uastc_level=0 +compress/rdo_quality_loss=0.0 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/channel_remap/red=0 +process/channel_remap/green=1 +process/channel_remap/blue=2 +process/channel_remap/alpha=3 +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest3/v2/priest3_v2_2.png b/2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest3/v2/priest3_v2_2.png new file mode 100644 index 0000000..ad60c99 Binary files /dev/null and b/2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest3/v2/priest3_v2_2.png differ diff --git a/2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest3/v2/priest3_v2_2.png.import b/2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest3/v2/priest3_v2_2.png.import new file mode 100644 index 0000000..57cd695 --- /dev/null +++ b/2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest3/v2/priest3_v2_2.png.import @@ -0,0 +1,40 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://b2ojpx34av0d5" +path="res://.godot/imported/priest3_v2_2.png-726687092d98a7b49e316b25238753c8.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest3/v2/priest3_v2_2.png" +dest_files=["res://.godot/imported/priest3_v2_2.png-726687092d98a7b49e316b25238753c8.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 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Pack/Character_animation/priests_idle/priest3/v2/priest3_v2_3.png.import b/2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest3/v2/priest3_v2_3.png.import new file mode 100644 index 0000000..ce6b001 --- /dev/null +++ b/2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest3/v2/priest3_v2_3.png.import @@ -0,0 +1,40 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dynwyhx7jbw8l" +path="res://.godot/imported/priest3_v2_3.png-c03a118619c3e3a65e0f78491f19d72b.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest3/v2/priest3_v2_3.png" +dest_files=["res://.godot/imported/priest3_v2_3.png-c03a118619c3e3a65e0f78491f19d72b.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/uastc_level=0 +compress/rdo_quality_loss=0.0 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 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index 0000000..14a2590 --- /dev/null +++ b/2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest3/v2/priest3_v2_4.png.import @@ -0,0 +1,40 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bwg3vabsborcq" +path="res://.godot/imported/priest3_v2_4.png-ec32aae28a77bf1f943def7687d7bad9.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest3/v2/priest3_v2_4.png" +dest_files=["res://.godot/imported/priest3_v2_4.png-ec32aae28a77bf1f943def7687d7bad9.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/uastc_level=0 +compress/rdo_quality_loss=0.0 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/channel_remap/red=0 +process/channel_remap/green=1 +process/channel_remap/blue=2 +process/channel_remap/alpha=3 +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 -- cgit v1.2.3