From 6b666c7f25121e61bf1c58ee65cb2cd0f254b887 Mon Sep 17 00:00:00 2001 From: alex Date: Fri, 24 Jul 2026 21:15:53 +0200 Subject: replaced all the sprites added the tilemap and improved the stats system so it can be split into multiple scripts --- .../priests_idle/priest3/v1/priest3_v1_1.png | Bin 0 -> 331 bytes .../priest3/v1/priest3_v1_1.png.import | 40 +++++++++++++++++++++ .../priests_idle/priest3/v1/priest3_v1_2.png | Bin 0 -> 353 bytes .../priest3/v1/priest3_v1_2.png.import | 40 +++++++++++++++++++++ .../priests_idle/priest3/v1/priest3_v1_3.png | Bin 0 -> 348 bytes .../priest3/v1/priest3_v1_3.png.import | 40 +++++++++++++++++++++ .../priests_idle/priest3/v1/priest3_v1_4.png | Bin 0 -> 359 bytes .../priest3/v1/priest3_v1_4.png.import | 40 +++++++++++++++++++++ 8 files changed, 160 insertions(+) create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest3/v1/priest3_v1_1.png create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest3/v1/priest3_v1_1.png.import create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest3/v1/priest3_v1_2.png create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest3/v1/priest3_v1_2.png.import create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest3/v1/priest3_v1_3.png create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest3/v1/priest3_v1_3.png.import create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest3/v1/priest3_v1_4.png create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest3/v1/priest3_v1_4.png.import (limited to '2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest3/v1') diff --git a/2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest3/v1/priest3_v1_1.png b/2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest3/v1/priest3_v1_1.png new file mode 100644 index 0000000..4d72867 Binary files /dev/null and b/2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest3/v1/priest3_v1_1.png differ diff --git a/2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest3/v1/priest3_v1_1.png.import b/2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest3/v1/priest3_v1_1.png.import new file mode 100644 index 0000000..a60ca81 --- /dev/null +++ b/2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest3/v1/priest3_v1_1.png.import @@ -0,0 +1,40 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bd4yc1mgpang4" +path="res://.godot/imported/priest3_v1_1.png-71d5284901528eb59e5ec8d30ad26e16.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest3/v1/priest3_v1_1.png" 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Dungeon Asset Pack/Character_animation/priests_idle/priest3/v1/priest3_v1_2.png differ diff --git a/2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest3/v1/priest3_v1_2.png.import b/2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest3/v1/priest3_v1_2.png.import new file mode 100644 index 0000000..aaa8583 --- /dev/null +++ b/2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest3/v1/priest3_v1_2.png.import @@ -0,0 +1,40 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://cnwvh5368hoev" +path="res://.godot/imported/priest3_v1_2.png-9c4f68c8a91f75d7e59c2cee1aa66ffa.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest3/v1/priest3_v1_2.png" +dest_files=["res://.godot/imported/priest3_v1_2.png-9c4f68c8a91f75d7e59c2cee1aa66ffa.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 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