From 6b666c7f25121e61bf1c58ee65cb2cd0f254b887 Mon Sep 17 00:00:00 2001 From: alex Date: Fri, 24 Jul 2026 21:15:53 +0200 Subject: replaced all the sprites added the tilemap and improved the stats system so it can be split into multiple scripts --- .../priests_idle/priest2/v2/priest2_v2_1.png | Bin 0 -> 345 bytes .../priest2/v2/priest2_v2_1.png.import | 40 +++++++++++++++++++++ .../priests_idle/priest2/v2/priest2_v2_2.png | Bin 0 -> 400 bytes .../priest2/v2/priest2_v2_2.png.import | 40 +++++++++++++++++++++ .../priests_idle/priest2/v2/priest2_v2_3.png | Bin 0 -> 351 bytes .../priest2/v2/priest2_v2_3.png.import | 40 +++++++++++++++++++++ .../priests_idle/priest2/v2/priest2_v2_4.png | Bin 0 -> 331 bytes .../priest2/v2/priest2_v2_4.png.import | 40 +++++++++++++++++++++ 8 files changed, 160 insertions(+) create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest2/v2/priest2_v2_1.png create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest2/v2/priest2_v2_1.png.import create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest2/v2/priest2_v2_2.png create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest2/v2/priest2_v2_2.png.import create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest2/v2/priest2_v2_3.png create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest2/v2/priest2_v2_3.png.import create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest2/v2/priest2_v2_4.png create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest2/v2/priest2_v2_4.png.import (limited to '2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest2/v2') diff --git a/2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest2/v2/priest2_v2_1.png b/2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest2/v2/priest2_v2_1.png new file mode 100644 index 0000000..ae30e4b Binary files /dev/null and b/2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest2/v2/priest2_v2_1.png differ diff --git a/2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest2/v2/priest2_v2_1.png.import b/2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest2/v2/priest2_v2_1.png.import new file mode 100644 index 0000000..2d6b3d7 --- /dev/null +++ b/2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest2/v2/priest2_v2_1.png.import @@ -0,0 +1,40 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://cpn6lo2gndf83" +path="res://.godot/imported/priest2_v2_1.png-3d67c553e3c87b290811434848bf0d79.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest2/v2/priest2_v2_1.png" 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Dungeon Asset Pack/Character_animation/priests_idle/priest2/v2/priest2_v2_2.png differ diff --git a/2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest2/v2/priest2_v2_2.png.import b/2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest2/v2/priest2_v2_2.png.import new file mode 100644 index 0000000..1cc2908 --- /dev/null +++ b/2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest2/v2/priest2_v2_2.png.import @@ -0,0 +1,40 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bosm3cxuacvcx" +path="res://.godot/imported/priest2_v2_2.png-df591ff1e6d9362e6966c28f301506c7.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest2/v2/priest2_v2_2.png" +dest_files=["res://.godot/imported/priest2_v2_2.png-df591ff1e6d9362e6966c28f301506c7.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 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Pack/Character_animation/priests_idle/priest2/v2/priest2_v2_3.png.import b/2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest2/v2/priest2_v2_3.png.import new file mode 100644 index 0000000..b1b730f --- /dev/null +++ b/2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest2/v2/priest2_v2_3.png.import @@ -0,0 +1,40 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://cm3teotggu3mf" +path="res://.godot/imported/priest2_v2_3.png-dcec2ed1a9f5d0220c0810f345ef7767.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest2/v2/priest2_v2_3.png" +dest_files=["res://.godot/imported/priest2_v2_3.png-dcec2ed1a9f5d0220c0810f345ef7767.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/uastc_level=0 +compress/rdo_quality_loss=0.0 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 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+process/channel_remap/alpha=3 +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 -- cgit v1.2.3