From 6b666c7f25121e61bf1c58ee65cb2cd0f254b887 Mon Sep 17 00:00:00 2001 From: alex Date: Fri, 24 Jul 2026 21:15:53 +0200 Subject: replaced all the sprites added the tilemap and improved the stats system so it can be split into multiple scripts --- .../priests_idle/priest1/v1/priest1_v1_1.png | Bin 0 -> 350 bytes .../priest1/v1/priest1_v1_1.png.import | 40 +++++++++++++++++++++ .../priests_idle/priest1/v1/priest1_v1_2.png | Bin 0 -> 385 bytes .../priest1/v1/priest1_v1_2.png.import | 40 +++++++++++++++++++++ .../priests_idle/priest1/v1/priest1_v1_3.png | Bin 0 -> 386 bytes .../priest1/v1/priest1_v1_3.png.import | 40 +++++++++++++++++++++ .../priests_idle/priest1/v1/priest1_v1_4.png | Bin 0 -> 386 bytes .../priest1/v1/priest1_v1_4.png.import | 40 +++++++++++++++++++++ 8 files changed, 160 insertions(+) create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest1/v1/priest1_v1_1.png create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest1/v1/priest1_v1_1.png.import create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest1/v1/priest1_v1_2.png create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest1/v1/priest1_v1_2.png.import create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest1/v1/priest1_v1_3.png create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest1/v1/priest1_v1_3.png.import create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest1/v1/priest1_v1_4.png create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest1/v1/priest1_v1_4.png.import (limited to '2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest1/v1') diff --git a/2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest1/v1/priest1_v1_1.png b/2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest1/v1/priest1_v1_1.png new file mode 100644 index 0000000..390514a Binary files /dev/null and b/2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest1/v1/priest1_v1_1.png differ diff --git a/2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest1/v1/priest1_v1_1.png.import b/2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest1/v1/priest1_v1_1.png.import new file mode 100644 index 0000000..d89f453 --- /dev/null +++ b/2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest1/v1/priest1_v1_1.png.import @@ -0,0 +1,40 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bebwfbe8hsifr" +path="res://.godot/imported/priest1_v1_1.png-38b3df9151f2d650cd0b5872489ca6fc.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest1/v1/priest1_v1_1.png" +dest_files=["res://.godot/imported/priest1_v1_1.png-38b3df9151f2d650cd0b5872489ca6fc.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/uastc_level=0 +compress/rdo_quality_loss=0.0 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/channel_remap/red=0 +process/channel_remap/green=1 +process/channel_remap/blue=2 +process/channel_remap/alpha=3 +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest1/v1/priest1_v1_2.png b/2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest1/v1/priest1_v1_2.png new file mode 100644 index 0000000..c0c1da5 Binary files /dev/null and b/2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest1/v1/priest1_v1_2.png differ diff --git a/2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest1/v1/priest1_v1_2.png.import b/2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest1/v1/priest1_v1_2.png.import new file mode 100644 index 0000000..c60cf28 --- /dev/null +++ b/2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest1/v1/priest1_v1_2.png.import @@ -0,0 +1,40 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bi6oaitoquw4o" +path="res://.godot/imported/priest1_v1_2.png-8432b837a61716b3545a7c2672330272.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest1/v1/priest1_v1_2.png" +dest_files=["res://.godot/imported/priest1_v1_2.png-8432b837a61716b3545a7c2672330272.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 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Pack/Character_animation/priests_idle/priest1/v1/priest1_v1_3.png.import b/2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest1/v1/priest1_v1_3.png.import new file mode 100644 index 0000000..f5d3083 --- /dev/null +++ b/2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest1/v1/priest1_v1_3.png.import @@ -0,0 +1,40 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://baomyl4ogfj6p" +path="res://.godot/imported/priest1_v1_3.png-0575e33fb63a7d4a4a9786bba007e221.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest1/v1/priest1_v1_3.png" +dest_files=["res://.godot/imported/priest1_v1_3.png-0575e33fb63a7d4a4a9786bba007e221.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/uastc_level=0 +compress/rdo_quality_loss=0.0 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 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index 0000000..9f7854e --- /dev/null +++ b/2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest1/v1/priest1_v1_4.png.import @@ -0,0 +1,40 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bd87ln27wq3ax" +path="res://.godot/imported/priest1_v1_4.png-3a9e6067ab43ac7d4abbdb54134773a5.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://2D Pixel Dungeon Asset Pack/Character_animation/priests_idle/priest1/v1/priest1_v1_4.png" +dest_files=["res://.godot/imported/priest1_v1_4.png-3a9e6067ab43ac7d4abbdb54134773a5.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/uastc_level=0 +compress/rdo_quality_loss=0.0 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/channel_remap/red=0 +process/channel_remap/green=1 +process/channel_remap/blue=2 +process/channel_remap/alpha=3 +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 -- cgit v1.2.3