From 6b666c7f25121e61bf1c58ee65cb2cd0f254b887 Mon Sep 17 00:00:00 2001 From: alex Date: Fri, 24 Jul 2026 21:15:53 +0200 Subject: replaced all the sprites added the tilemap and improved the stats system so it can be split into multiple scripts --- .../monsters_idle/skeleton1/v1/skeleton_v1_1.png | Bin 0 -> 525 bytes .../skeleton1/v1/skeleton_v1_1.png.import | 40 +++++++++++++++++++++ .../monsters_idle/skeleton1/v1/skeleton_v1_2.png | Bin 0 -> 525 bytes .../skeleton1/v1/skeleton_v1_2.png.import | 40 +++++++++++++++++++++ .../monsters_idle/skeleton1/v1/skeleton_v1_3.png | Bin 0 -> 571 bytes .../skeleton1/v1/skeleton_v1_3.png.import | 40 +++++++++++++++++++++ .../monsters_idle/skeleton1/v1/skeleton_v1_4.png | Bin 0 -> 578 bytes .../skeleton1/v1/skeleton_v1_4.png.import | 40 +++++++++++++++++++++ .../monsters_idle/skeleton1/v2/skeleton_v2_1.png | Bin 0 -> 512 bytes .../skeleton1/v2/skeleton_v2_1.png.import | 40 +++++++++++++++++++++ .../monsters_idle/skeleton1/v2/skeleton_v2_2.png | Bin 0 -> 514 bytes .../skeleton1/v2/skeleton_v2_2.png.import | 40 +++++++++++++++++++++ .../monsters_idle/skeleton1/v2/skeleton_v2_3.png | Bin 0 -> 565 bytes .../skeleton1/v2/skeleton_v2_3.png.import | 40 +++++++++++++++++++++ .../monsters_idle/skeleton1/v2/skeleton_v2_4.png | Bin 0 -> 569 bytes .../skeleton1/v2/skeleton_v2_4.png.import | 40 +++++++++++++++++++++ 16 files changed, 320 insertions(+) create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton1/v1/skeleton_v1_1.png create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton1/v1/skeleton_v1_1.png.import create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton1/v1/skeleton_v1_2.png create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton1/v1/skeleton_v1_2.png.import create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton1/v1/skeleton_v1_3.png create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton1/v1/skeleton_v1_3.png.import create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton1/v1/skeleton_v1_4.png create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton1/v1/skeleton_v1_4.png.import create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton1/v2/skeleton_v2_1.png create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton1/v2/skeleton_v2_1.png.import create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton1/v2/skeleton_v2_2.png create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton1/v2/skeleton_v2_2.png.import create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton1/v2/skeleton_v2_3.png create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton1/v2/skeleton_v2_3.png.import create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton1/v2/skeleton_v2_4.png create mode 100644 2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton1/v2/skeleton_v2_4.png.import (limited to '2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton1') diff --git a/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton1/v1/skeleton_v1_1.png b/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton1/v1/skeleton_v1_1.png new file mode 100644 index 0000000..f28cce2 Binary files /dev/null and b/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton1/v1/skeleton_v1_1.png differ diff --git a/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton1/v1/skeleton_v1_1.png.import b/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton1/v1/skeleton_v1_1.png.import new file mode 100644 index 0000000..66a70d5 --- /dev/null +++ b/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton1/v1/skeleton_v1_1.png.import @@ -0,0 +1,40 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dhpxq083pri0j" +path="res://.godot/imported/skeleton_v1_1.png-436a7e01e0620d9ac8d11f64afcbc846.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton1/v1/skeleton_v1_1.png" +dest_files=["res://.godot/imported/skeleton_v1_1.png-436a7e01e0620d9ac8d11f64afcbc846.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/uastc_level=0 +compress/rdo_quality_loss=0.0 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/channel_remap/red=0 +process/channel_remap/green=1 +process/channel_remap/blue=2 +process/channel_remap/alpha=3 +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton1/v1/skeleton_v1_2.png b/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton1/v1/skeleton_v1_2.png new file mode 100644 index 0000000..44195a6 Binary files /dev/null and b/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton1/v1/skeleton_v1_2.png differ diff --git a/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton1/v1/skeleton_v1_2.png.import b/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton1/v1/skeleton_v1_2.png.import new file mode 100644 index 0000000..91ba3db --- /dev/null +++ b/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton1/v1/skeleton_v1_2.png.import @@ -0,0 +1,40 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bn47jg6a0bhde" +path="res://.godot/imported/skeleton_v1_2.png-4a6ac368fc0c5a89d8cee5e7329a4e64.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton1/v1/skeleton_v1_2.png" +dest_files=["res://.godot/imported/skeleton_v1_2.png-4a6ac368fc0c5a89d8cee5e7329a4e64.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/uastc_level=0 +compress/rdo_quality_loss=0.0 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/channel_remap/red=0 +process/channel_remap/green=1 +process/channel_remap/blue=2 +process/channel_remap/alpha=3 +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton1/v1/skeleton_v1_3.png b/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton1/v1/skeleton_v1_3.png new file mode 100644 index 0000000..c5c2a43 Binary files /dev/null and b/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton1/v1/skeleton_v1_3.png differ diff --git a/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton1/v1/skeleton_v1_3.png.import b/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton1/v1/skeleton_v1_3.png.import new file mode 100644 index 0000000..1044775 --- /dev/null +++ b/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton1/v1/skeleton_v1_3.png.import @@ -0,0 +1,40 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://d1jr7wqdui3wr" +path="res://.godot/imported/skeleton_v1_3.png-0388a15438fc30e165dfbd4c1ed8edd0.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton1/v1/skeleton_v1_3.png" +dest_files=["res://.godot/imported/skeleton_v1_3.png-0388a15438fc30e165dfbd4c1ed8edd0.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/uastc_level=0 +compress/rdo_quality_loss=0.0 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/channel_remap/red=0 +process/channel_remap/green=1 +process/channel_remap/blue=2 +process/channel_remap/alpha=3 +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton1/v1/skeleton_v1_4.png b/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton1/v1/skeleton_v1_4.png new file mode 100644 index 0000000..14a95cc Binary files /dev/null and b/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton1/v1/skeleton_v1_4.png differ diff --git a/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton1/v1/skeleton_v1_4.png.import b/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton1/v1/skeleton_v1_4.png.import new file mode 100644 index 0000000..1c5eeee --- /dev/null +++ b/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton1/v1/skeleton_v1_4.png.import @@ -0,0 +1,40 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://cssmugybepnr8" +path="res://.godot/imported/skeleton_v1_4.png-f41f01cad0beb88ad2cb4181bedba23b.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton1/v1/skeleton_v1_4.png" +dest_files=["res://.godot/imported/skeleton_v1_4.png-f41f01cad0beb88ad2cb4181bedba23b.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/uastc_level=0 +compress/rdo_quality_loss=0.0 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/channel_remap/red=0 +process/channel_remap/green=1 +process/channel_remap/blue=2 +process/channel_remap/alpha=3 +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton1/v2/skeleton_v2_1.png b/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton1/v2/skeleton_v2_1.png new file mode 100644 index 0000000..8967382 Binary files /dev/null and b/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton1/v2/skeleton_v2_1.png differ diff --git a/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton1/v2/skeleton_v2_1.png.import b/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton1/v2/skeleton_v2_1.png.import new file mode 100644 index 0000000..d3517b9 --- /dev/null +++ b/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton1/v2/skeleton_v2_1.png.import @@ -0,0 +1,40 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://2gf3eowbgm7j" +path="res://.godot/imported/skeleton_v2_1.png-13bdaf6ef9d7638473930e9ca1244085.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton1/v2/skeleton_v2_1.png" +dest_files=["res://.godot/imported/skeleton_v2_1.png-13bdaf6ef9d7638473930e9ca1244085.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/uastc_level=0 +compress/rdo_quality_loss=0.0 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/channel_remap/red=0 +process/channel_remap/green=1 +process/channel_remap/blue=2 +process/channel_remap/alpha=3 +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton1/v2/skeleton_v2_2.png b/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton1/v2/skeleton_v2_2.png new file mode 100644 index 0000000..0654203 Binary files /dev/null and b/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton1/v2/skeleton_v2_2.png differ diff --git a/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton1/v2/skeleton_v2_2.png.import b/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton1/v2/skeleton_v2_2.png.import new file mode 100644 index 0000000..f1f153f --- /dev/null +++ b/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton1/v2/skeleton_v2_2.png.import @@ -0,0 +1,40 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://cjk0jpbq2p2q5" +path="res://.godot/imported/skeleton_v2_2.png-4366ae7791738741a6a98870b418d971.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton1/v2/skeleton_v2_2.png" +dest_files=["res://.godot/imported/skeleton_v2_2.png-4366ae7791738741a6a98870b418d971.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false 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Pack/Character_animation/monsters_idle/skeleton1/v2/skeleton_v2_3.png.import b/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton1/v2/skeleton_v2_3.png.import new file mode 100644 index 0000000..6e6014f --- /dev/null +++ b/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton1/v2/skeleton_v2_3.png.import @@ -0,0 +1,40 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bk7oelmpk2omc" +path="res://.godot/imported/skeleton_v2_3.png-e3fd434393997995d5b54ff219f45d7d.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton1/v2/skeleton_v2_3.png" +dest_files=["res://.godot/imported/skeleton_v2_3.png-e3fd434393997995d5b54ff219f45d7d.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/uastc_level=0 +compress/rdo_quality_loss=0.0 +compress/hdr_compression=1 +compress/normal_map=0 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Pack/Character_animation/monsters_idle/skeleton1/v2/skeleton_v2_4.png.import new file mode 100644 index 0000000..fedc07c --- /dev/null +++ b/2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton1/v2/skeleton_v2_4.png.import @@ -0,0 +1,40 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://ii73gtya3k1u" +path="res://.godot/imported/skeleton_v2_4.png-14e8a1ec3f15fc449944fd9b4873d6e4.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://2D Pixel Dungeon Asset Pack/Character_animation/monsters_idle/skeleton1/v2/skeleton_v2_4.png" +dest_files=["res://.godot/imported/skeleton_v2_4.png-14e8a1ec3f15fc449944fd9b4873d6e4.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/uastc_level=0 +compress/rdo_quality_loss=0.0 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/channel_remap/red=0 +process/channel_remap/green=1 +process/channel_remap/blue=2 +process/channel_remap/alpha=3 +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 -- cgit v1.2.3